Three Moves Ahead 63: Frozen Synapse
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 5 May 2010
⏱️ 58 minutes
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| 0:00.0 | You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com. |
| 0:06.8 | I am your host, Troy Goodfellow, and with me today is the same panel I had last week, my go-to civil war buffs, who are not talking civil war this week. |
| 0:16.5 | A freelance writer Julian Murdoch. |
| 0:18.6 | Hello, hello, hello. |
| 0:20.5 | Armed with what beverage tonight? |
| 0:23.1 | I'm just doing a regular old gin martini. |
| 0:26.2 | I'm kicking it old school in honor of the game we're talking about. |
| 0:29.6 | Very good. |
| 0:30.9 | And freelance writer Rob Zakni. |
| 0:33.0 | Hey, it's a Civil War game if I say it is. |
| 0:36.5 | Okay. |
| 0:39.1 | So, yeah, tonight we're talking about, or this week we're talking about Frozen Synapse, |
| 0:44.5 | a game from, what's the developer's name? |
| 0:49.3 | The developer is... |
| 0:51.3 | Mode 7, yes. |
| 0:53.0 | Wasn't that an S-N-E-S, like motion technology back in the day? |
| 0:58.0 | Mode 7? |
| 0:58.8 | I have no idea. |
| 0:59.9 | Yeah, super-S. |
| 1:01.9 | Yeah. |
| 1:03.5 | Oh, well, that's well it reminded a ballerick of knowledge. |
| 1:07.9 | It's a simple texture mapping graphics mode to allow background layers to be rotated and scaled. |
... |
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