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Three Moves Ahead

Three Moves Ahead 566: RTS Esports and Stormgate

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 30 July 2022

⏱️ 58 minutes

🧾️ Download transcript

Summary

Len is joined by two special guests, Strategy Lead at Vortex Games Trent Murray and Head of Esports at Frost Giant Studios, Trevor "TorcH" Housten. From the glory days of Brood War in Korea to the modern era of "ded gaem", we go over the history of RTS esports, why it was overshadowed by other genres, and what the future may hold. In particular, Trevor has some insights to share on what Frost Giant is doing to create the first "social RTS."

Transcript

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0:00.0

Good evening. You're listening to You Three Moves Ahead, and I am your host for this week, Len Hafer.

0:05.6

And I have two special guests here today. First off, we have the strategy lead for Vortex Games, Trent Murray.

0:13.3

Hello.

0:14.9

And Frost Giant Studios, head of e-sports, Trevor Houston.

0:19.3

Hello, thanks for having me.

0:20.8

Yeah. And the topic today is going to be sort of RTSE sports more broadly and a little bit

0:27.9

more specifically what Frost Giant is planning to do.

0:31.9

You guys announced your game at the Jeff Summer Festival of Jeffness, I believe.

0:39.4

It's a good title for it, yeah.

0:41.0

Yeah, the fact that there is a head of e-sports, I think, tells us that there might be some

0:46.9

plans for that coming down the pipe.

0:49.5

But since this is both of your first time on the show, we'll start with you, Trevor.

0:53.7

Tell us a little bit about who you are and what you're working on and kind of what your role is at the company.

0:59.6

Sure. So I'm Trevor Houston. I also go by Torch as a pseudonym for gaming.

1:04.1

Been competing in a variety of games for a very long time since early 2000s, mostly in first person shooters and strategy games.

1:11.8

That ultimately led me to play professionally in Korea for StarCraft 2 in 2010 and 2011,

1:16.4

right at the beginning of the game.

1:18.5

But I quickly shifted over from being a professional player to actually working behind the

1:22.4

scenes and doing a little bit of casting, both for StarCraft 2, League of Legends, and a few

1:26.4

other games. That took me around a couple of companies in Korea, including GOM TV and OGM on TV. And then I shifted back to the U.S. for IGN Pro League. And that ultimately got acquired by Blizzard, where I spent a little over eight years working on a little StarCraft 2. A lot of Heartstone was the early part of Hirststone e-sports as that grew.

1:45.6

And then I shifted over to Overwatch Esports as the game came out, leading everything that wasn't Overwatch League from the competitive side.

1:52.4

At Frost Giant, where a new studio were coming out with a PC RTS in a few years here.

...

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