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Three Moves Ahead

Three Moves Ahead 565: Strategic Command: American Civil War

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 22 July 2022

⏱️ 80 minutes

🧾️ Download transcript

Summary

Rowan, Troy, and Ian Boudreau dig into Strategic Command: American Civil War. Taking a very high-level look at the conflict, the focus is much more on the operation than individual battles. It's an ambitious approach for a relatively small studio. Does it pass muster from serious Civil War buffs? And what about Ian?

Transcript

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0:00.0

Hello, welcome to Three Moves Ahead. I am your host, Rowan Kaiser. I am joined today by

0:08.3

3MA co-founder and longtime panelists Troy Goodfellow. Hello, hello. And also, Ian, I didn't ask

0:18.3

how you wanted to be introduced. So introduce yourself.

0:23.1

Hey, my name is Ian Boudreau.

0:25.2

I'm a senior news writer over at PC Games. All right.

0:27.1

Today, we are getting extremely Civil War nerdy about Strategic Command American Civil War

0:35.2

and other grand strategy games or grand macro strategic

0:41.9

level or operational level Civil War games or just whatever other Civil War games we want

0:47.4

to talk about. Civil War is my military history primary interest and also secondary and tertiary.

0:56.9

So I have a lot to say about this.

0:59.3

And the new game also let me invite Ian and Troy to discuss this.

1:06.8

Troy, do you want to talk about how much you care about the Civil War and maybe give a quick Strategic Command overview here?

1:14.2

I love the Civil War.

1:15.6

The Strategic Command is a series of war games by Furious Software, mostly published by Slytherin.

1:23.2

A few years ago, we talked about Strategic Command World War I on the podcast.

1:29.6

These games are very traditional war games, in a sense.

1:35.3

It's mostly about moving your units around the map and they occupy hexes.

1:41.8

These aren't unified commands really in any meaningful sense. There's no

1:48.0

major economy to run. Your economy is based pretty much territory you hold, how much in your supply

1:56.1

lines come from major supply points, and major cities produce purchasing power, which you then use to do research into better weapons, or to buy new units,

2:09.6

or to, in this game, and in the World of One game, do some diplomatic overtures.

2:15.6

Each turn, you have to allocate these points in different ways

...

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