Three Moves Ahead 524: The Total War: Rome Remastered Interview
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 23 April 2021
⏱️ 55 minutes
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| 0:00.0 | Good evening. We're listening to Three Moves Ahead, and I'm your host, Rob Zackney. |
| 0:03.2 | Joining me today, we have two members of the original Rome Total War development team, |
| 0:07.4 | Creative Assemblies, Kevin McDowell, and Guy Davidson. |
| 0:10.5 | Obviously, that means today we're going to be talking about Rome Total War in its context |
| 0:16.0 | within the series and its legacy in the years since, leading to Total War Rome Remastered, which comes out later this month. |
| 0:23.6 | Kevin, Guy, I wanted to talk about the development of Rome Total War. |
| 0:29.3 | It was released in early fall 2004, and medieval Total War had just been released two years earlier, |
| 0:35.9 | but there's a chasm between the two games |
| 0:39.0 | in terms of design, aesthetics, technology. For me, there have been really very few games |
| 0:44.5 | where I felt like they were actually at the limit of what is possible when they came out. And Rome |
| 0:49.4 | is one of them. Rome is one of those sort of landmark experiences for me. But I'm curious, |
| 0:57.1 | how did it feel from the inside of that project? |
| 1:02.6 | Can you tell us a bit about where you were in your careers at that moment, what track you were on, and how you approached it? |
| 1:03.2 | Yep. |
| 1:14.2 | Well, I mean, the first interesting thing to note is that Rome and medieval started a month apart. So I can't remember which one was first, actually. Medieval was first. |
| 1:15.9 | Was it? Yeah. |
| 1:16.9 | So medieval was the follow on to Shokun 1. It was the Shogun 1 team for the most part working |
| 1:25.7 | on that with one or two exceptions |
| 1:30.1 | so the Rome team was cobbled together |
| 1:36.7 | oh Kevin |
| 1:41.8 | it was hanging about |
| 1:43.3 | we just finished the rugby game. |
... |
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