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Three Moves Ahead

Three Moves Ahead 49: Strategy Games and Story Telling

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 26 January 2010

⏱️ 49 minutes

🧾️ Download transcript

Summary

This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope? And stay tuned to the end where I ask for feedback for our anniversary show.

Transcript

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0:00.0

You are listening to Three Moves Ahead, the official podcast of Flashsteel.com.

0:06.1

I am your host, Troy Goodfellow, and with me today is freelance writer Julian Murdoch.

0:11.4

Hello, everyone. I have a martini here, if anybody would like one.

0:15.6

And freelance writer Rob Zakeney.

0:19.1

Hello, I'm squared away with my Jameson. Thank you.

0:22.5

And I have an anchor steam.

0:24.6

There you go.

0:25.6

There we go, yeah.

0:27.5

Apparently it's a made in San Francisco since 1896.

0:31.6

You know why they call it anchor steam?

0:33.8

Why they call it steam?

0:35.6

It's because they used to actually cool it and ferment it on the roof of the building.

0:39.7

And so the building looked like it was always steaming.

0:43.3

I've done the tour.

0:45.7

It's fascinating.

0:47.7

You could leave that tour now, if that's the highlight.

0:51.6

If that's a big punchline, it ends with, and they ferment something.

0:57.0

Maybe I'll just get my sixers from the cooler, then.

1:00.2

The highlight is standing there drinking all the beer.

1:03.2

That's definitely the highlight.

1:04.5

Maybe I should do that the next time in San Francisco.

1:07.2

Not the next time, because I'll be in San Francisco next week, I think.

...

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