meta_pixel
Tapesearch Logo
Log in
Three Moves Ahead

Three Moves Ahead 455: Classic Year in Review: 2003

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 20 December 2018

⏱️ 113 minutes

🧾️ Download transcript

Summary

From the dizzying highs of the Frozen Throne to the baffling lows of Master of Orion III, 2003 was a darn good year for games. Prince of Persia: Sands of Time became a hallmark for many gamers, and Rise of Nations came onto the scene to become the "other" kind of RTS. Korsun Pocket (recipient of its own 3MA episode) showed us what amazing AI could look like, and Knights of the Old Republic grew T.J. into the person he is today. Rob, Rowan, and T.J. hop into the Wayback Machine to go to 2003, when invading Iraq seemed like a cool idea. In and out war, Morty, 20 minutes tops.

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening. You are listening to Three Moves Head, and I'm your host, Rob Zakney.

0:04.0

Tonight, we welcome back our friend, freelance writer, T.J. Hafer.

0:07.6

Hello.

0:08.8

And we're also joined by Games Beats Project from the New American Century,

0:12.6

Games Criticism Fellow, Rowan Kaiser.

0:16.0

Good evening.

0:17.7

And, Rowan, sort of in honor of, or in reference to your honorific uh for this evening show

0:24.8

you're taking us all the way back uh 15 years to 2003 2003 in games and we're going to sort

0:34.4

revisit the highs and lows of that year, trends, memorable moments.

0:40.3

And I was wondering if you could set the stage a little bit for us.

0:43.0

And sort of what are the big headline items of this year?

0:46.2

What are the big takeaways?

0:47.1

How do we frame it?

0:49.4

Well, in addition to the creation of ICE and the implementation of the Patriot Act, we also

0:55.2

have the, obviously, the invasion of Iraq. And this spills over to video games, because everything

1:01.7

is terrible. Just, no, this is actually a really interesting and kind of weird year for video games.

1:08.0

I'm not going to do one of the big full histories because nothing

1:11.1

is quite as chaotic as the 90s. But the two big things here, one of which is tremendously

1:16.9

important for strategy games and one of which we'll cover a little bit. The strategy game or

1:21.8

PC gaming centered one is that this is sort of that weird lull of a period after, you know, the golden age of PC games,

1:31.7

but this is a year before Steam is even released and like five before Steam becomes a major thing.

1:37.4

So there's kind of a trend towards when companies realize they have something that's working,

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Idle Thumbs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Idle Thumbs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.