Three Moves Ahead 447: Tactical Management Games
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 21 September 2018
⏱️ 90 minutes
🧾️ Download transcript
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| 0:00.0 | Good evening. You are listening to Through Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:04.2 | Tonight, we welcome back, GamesBeat's assistant deputy tactician for the West Coast, Rowan Kaiser. |
| 0:09.4 | Good morning. |
| 0:10.6 | We also welcome back our friend freelance writer, Ian Boudreau. |
| 0:14.5 | Hello. |
| 0:15.7 | And finally, we're joined once again by Kataku's Heather Alexander. |
| 0:19.7 | Hello, friends. |
| 0:21.4 | And we've brought this squad together for an important mission, a discussion of one of the |
| 0:28.0 | defining strategy subgenres of our era, the tactical management game. |
| 0:33.8 | Rowan, this is a topic you've been kicking around in your head and, uh, over late night |
| 0:38.8 | IMs for a while. So let's talk a little bit about what we mean here and why the term is both |
| 0:45.3 | like more specific and yet less confining than just saying XCOM alike. |
| 0:51.3 | Yeah. So this is, you know, sort of like the podcast we did a year ago on survival strategy, |
| 0:57.6 | where we look at like these new-ish or suddenly popular genres that has popped up in |
| 1:03.8 | strategy games. |
| 1:06.2 | And that one, we spent a lot of time, like over the history of like where this genre came from |
| 1:12.2 | and all the combinations of like roguelikes and the sims and all those things that went into it |
| 1:16.7 | and this one uh that answer is actually super simple it's that foraxis rebooted xcom in 2012 |
| 1:24.4 | xcom was really good and xcom was really popular and a bunch of people have made games built on Xcom. |
| 1:30.9 | But as you apply, there are like some sort of different ways that you can look at the term Xcom-like, which has been sort of the go-to terminology that people have used to describe these kinds of games. |
| 1:46.7 | And I think there are two different directions that you can go with that. |
| 1:49.5 | The first is like the form of how XCOM combat works, |
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