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Three Moves Ahead

Three Moves Ahead 447: Tactical Management Games

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 21 September 2018

⏱️ 90 minutes

🧾️ Download transcript

Summary

This week features a veritable smorgasbord of strategy games as we try and define the Tactical Management Game. It's not quite a management sim and not quite a tactical strategy game. We're looking for games that include a deep strategic or base building layer that also allow you to call some of the proverbial and literal shots. From sports management games to ironman-roguelike-procedurally-generated-party-combat romps, there's a lot of ground to cover. So listen in as Rob, Rowan, Heather Alexandra, and Boudreau get into defining Rowan's white whale of genres.

Transcript

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0:00.0

Good evening. You are listening to Through Moves Ahead, and I'm your host, Rob Zakeney.

0:04.2

Tonight, we welcome back, GamesBeat's assistant deputy tactician for the West Coast, Rowan Kaiser.

0:09.4

Good morning.

0:10.6

We also welcome back our friend freelance writer, Ian Boudreau.

0:14.5

Hello.

0:15.7

And finally, we're joined once again by Kataku's Heather Alexander.

0:19.7

Hello, friends.

0:21.4

And we've brought this squad together for an important mission, a discussion of one of the

0:28.0

defining strategy subgenres of our era, the tactical management game.

0:33.8

Rowan, this is a topic you've been kicking around in your head and, uh, over late night

0:38.8

IMs for a while. So let's talk a little bit about what we mean here and why the term is both

0:45.3

like more specific and yet less confining than just saying XCOM alike.

0:51.3

Yeah. So this is, you know, sort of like the podcast we did a year ago on survival strategy,

0:57.6

where we look at like these new-ish or suddenly popular genres that has popped up in

1:03.8

strategy games.

1:06.2

And that one, we spent a lot of time, like over the history of like where this genre came from

1:12.2

and all the combinations of like roguelikes and the sims and all those things that went into it

1:16.7

and this one uh that answer is actually super simple it's that foraxis rebooted xcom in 2012

1:24.4

xcom was really good and xcom was really popular and a bunch of people have made games built on Xcom.

1:30.9

But as you apply, there are like some sort of different ways that you can look at the term Xcom-like, which has been sort of the go-to terminology that people have used to describe these kinds of games.

1:46.7

And I think there are two different directions that you can go with that.

1:49.5

The first is like the form of how XCOM combat works,

...

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