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Three Moves Ahead

Three Moves Ahead 445: Mark Herman's Fort Sumter

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 5 September 2018

⏱️ 109 minutes

🧾️ Download transcript

Summary

Bruce is joined once again by noted game designer Mark Herman to discuss Fort Sumter: The Secession Crisis, 1860-61. Fort Sumter is a short-form card driven game that highlights the tumultuous time leading up to the Civil War. In this wide-ranging discussion Bruce and Mark talk about the high amount of wargames coming to market, crisis dimensions, and the invasion of Japan.

Transcript

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0:00.0

Good evening and welcome to Three Moves Ahead. I'm your host, Bruce Garrick. Tonight, we have a very special elite repeat guest, game designer Mark Herman. Mark, welcome back to the show.

0:09.8

Hey, Bruce, good to hear your voice. All right. Well, a lot of other people didn't hear our voices last time because we actually recorded a whole podcast and then it turns out that only my half got recorded.

0:24.3

So nobody was interested in hearing me talk to a ghost.

0:27.8

So we're trying to do this again.

0:31.1

We have a lot of things to talk about.

0:34.3

I have played your game for Sumpter. As a matter of fact, this is a good thing in a sense because I have now played Ford Sumter, I think, another four times since we talked.

0:46.3

And we also have Empire the Sun and I think we have some Pericles to talk. We have a lot of things to talk about, so let's jump right into it.

0:56.7

So for those people who don't know, Mark has released a new game called Fort Sumter, the Secession Crisis, 1860 to 1861.

1:05.6

And it's a little bit of a, well, I don't know if it's a departure from your usual game.

1:11.2

Once you describe it for us, Mark, then that'll be the official description.

1:15.2

Yeah, so, I mean, the bottom line is a long time ago, I did a derivative game from Turbles for a sword called Stonewall.

1:24.7

And people like sort of like a you know a derivative game because

1:29.0

they kind of know the original and all that kind of thing and then I saw you

1:33.2

know then obviously I did the car driven system and there's been a lot of

1:35.9

derivatives of the car driven system and finally somebody did a derivative

1:40.7

game of Twilight Struggle called 13 days, and I realized

1:44.2

that I could go back and do it myself

1:46.3

for the people, you know, do it

1:47.9

do a small game

1:49.5

in a small format that is very

1:52.1

fast. And I was really looking for

1:54.4

a game that

...

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