Three Moves Ahead 436: To Infinity Engine and Beyond
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 7 June 2018
⏱️ 75 minutes
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| 0:00.0 | Good evening. You're listening to Three Moves Ahead, and I'm your host for this week, T.J. Hafer. |
| 0:05.3 | In my party today, our video game critic Cameron Kuntzlman. |
| 0:10.2 | Hello. |
| 0:11.7 | And 3M.A. Veteran Games Beats Rowan Kaiser. |
| 0:16.0 | Hello. |
| 0:17.0 | And today we're talking about specifically, somewhat specifically, Pillars of Eternity 2, but also more in general, the infinity engine family genre of RPGs. |
| 0:33.2 | Not our normal thing. |
| 0:35.1 | It's, are they strategy games? |
| 0:38.1 | Why are we talking about this at all? |
| 0:40.7 | Rowan, why are we talking about the Infinity Engine games on 3MA? |
| 0:45.1 | Got a short answer to a long answer, |
| 0:46.7 | and the short answer is fairly simply that tactics, games, and RPGs are often dealing with the same sorts of questions. |
| 0:53.2 | Your, you know, X-coms and your darkest dungeons are, you know, |
| 0:57.8 | running parallel with your fallouts and your Shadow runs and your Infinity Engine games. |
| 1:03.0 | So looking at the two of those makes a certain level of sense. |
| 1:07.7 | The longer sort of version going into the history of specifically the Infinity |
| 1:12.8 | engine is that these were games that were designed to be the ultimate RPGs. These were |
| 1:22.2 | the RPG Messiah. And that included that they were both for role-playing as in |
| 1:27.9 | roll-as-in-dice and role-playing as in character. |
| 1:31.0 | So they were supposed to be good for people who both cared a lot about combat |
| 1:35.7 | and didn't care at all about combat. |
| 1:39.5 | And this is partially because of the RPG collapse of the mid-90s, |
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