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Three Moves Ahead

Three Moves Ahead 421: Nantucket

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 8 February 2018

⏱️ 64 minutes

🧾️ Download transcript

Summary

Call me Zacny. Some years ago—never mind how long precisely—having little or no money in my Steam Wallet, and nothing particular to interest me on shore... you know what, you get it. It's Moby Dick. This week, Rob, Matthew Flanigan (thehistoricalgamer on Youtube) and Troy "No I don't have scurvy this is just how I look" Goodfellow talk about the debut game from Picaresque Studio, Nantucket. Nantucket is a strategy / RPG hybrid that has the player managing a whaling vessel and setting out to sea to earn their fortune in the trade of whale anatomy. Our whaling crew agrees that Nantucket is a beautiful and well-crafted experience with some room for improvement, but definitely a contender for Best Whaling Simulator of Q1 2018.

Transcript

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0:00.0

Good evening you are listening to Throughmo's Ahead, and I'm your host, Rob Zakeney.

0:03.7

Join me this evening, we welcome Thruizade founder, Troy Goodfellow.

0:07.0

Good evening, all.

0:08.9

And we're also joined by Matthew Flanagan, the historical gamer on YouTube.

0:13.0

Hey, everyone.

0:14.8

And tonight we are running away to sea in Pickarest Studios, Nantucket, a whaling RPG based or loosely based on

0:24.6

Herman Melville's Moby Dick. So, Troy, you are the person who's sort of somebody should do a show

0:32.5

around this. You've been playing it quite a bit on Steam these last few weeks. What is Nantucket and how do you make a strategy

0:40.9

game out of Moby-Dec? Nantucket is a strategy RPG whaling game. It is like a lot of games,

0:52.0

you end out, you are just about you're running a crew. You have your ships and you upgrade your ships and you try to get bigger ships so you can kill more whales and make more money,

1:01.0

so you can kill more whales and make more money.

1:03.0

It's got a bit of a business sim to it with some role-playing elements.

1:07.0

Combat is run through cards where you combat. You're hunting the whales. You'll have

1:13.0

different crew with different skills, and these skills will allow you to kill whales faster, to

1:20.1

avoid getting hurt at sea more often. Occasionally you'll run into pirates or landlubbers who

1:27.2

don't like you all that much,

1:28.9

and your only land combat, which still uses the hunting cards, and that's kind of, we can talk

1:34.6

with that in a bit later. But you create, your crew accru skills, is a level up, and these

1:41.3

skills decide which cards you can play, and these cards are based on dice rolls.

1:46.6

You will have

1:47.5

six slots,

1:50.0

each one representing the face of a dye

...

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