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Three Moves Ahead

Three Moves Ahead 376: Underrepresented Theaters and Conflicts

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 28 November 2016

⏱️ 62 minutes

🧾️ Download transcript

Summary

Rob, Bruce, and Troy "I was named after a siege" Goodfellow get together to talk about battles that just don't get enough love. Our Patreon donors voted and decided that this week the panel was to discuss theaters, battles, and conflicts that haven't been given a fair shake in the strategy gaming community. Rob and Troy have their hobby horses but Bruce takes exception to the question itself.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zackney.

0:03.3

Joining me today, we have Three Moves Head founder, Troy Goodfellow.

0:06.7

Hello, everyone.

0:08.3

We also welcome back, our elite, irregular panelist, Dr. Bruce Garrick.

0:12.8

Well, hello, gamers.

0:15.3

Didn't feel quite right. I kind of miss our Eastern European friend

0:21.6

Yeah

0:22.5

Well

0:23.0

Unless that's how it goes

0:24.7

So today we have an interesting

0:27.3

Situation

0:28.0

Our latest Patreon topic poll

0:30.9

Was tied between two different themes

0:32.7

Underrepresented theaters

0:34.5

and campaigns in wargaming

0:36.0

Versus the representation of logistics in games.

0:40.3

So we had a bit of an email argument over which topic we'd rather do a show on.

0:45.4

Personally, you know, I think all our listeners know how I feel about logistics in my heart.

0:50.5

But before we dive into our discussion, I just want to posit something to you both, which is that I think in a lot of cases, when we're talking about interesting conflicts, interesting campaigns, stuff that doesn't get covered a lot, I think in a lot of those cases, we're probably also going to be partly discussing logistics. That's not true in every case, particularly I think with like, you know, coin-type situations where a lot of the constraints are trying to model are political.

1:17.6

But I think there's an awful lot of theaters and campaigns where a big part of what makes them interesting is the particular difficulties, like combatants faced in carrying out their operations.

1:29.8

Like, those are the obstacles that you have to deal with as a player in those situations.

1:34.5

In other words, I'm not sure those two topics are quite as different as they seem.

...

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