Three Moves Ahead 374: Civilization VI
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 12 November 2016
⏱️ 76 minutes
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| 0:00.0 | Good evening. You're listening to Three Moves Ahead, and I am your host, Troy Goodfellow. |
| 0:05.5 | Here to talk about the biggest strategy game, I think, of 2016, from one of the most |
| 0:11.2 | storied, if not the most storied franchises in strategy game history. I'm, of course, talking |
| 0:15.7 | about Sid Meyers, Civilization Six, a design by Ed Beach, to help cover the ground of this very important |
| 0:23.6 | game, and I think we'll talk more critically about the design, whether it's a good game or not, |
| 0:28.3 | though I would like to get people's opinions on that. I have three of our regular irregulars. |
| 0:33.9 | Freelance writer Fraser Brown. Hello. |
| 0:39.5 | Freedlance writer Rowan and Kaiser. From the first stirrings of life beneath water |
| 0:42.7 | I have waited for this podcast |
| 0:45.2 | Do not take up time with artistic merit |
| 0:48.7 | And our co-hosts partner in crime |
| 0:53.6 | From the Game Design Roundtable podcast, Mr. Dave Heron. |
| 0:57.1 | Good evening. |
| 0:58.8 | So let's begin with, I don't even know where to begin with this. |
| 1:03.8 | Fraser, let's start with you. |
| 1:05.2 | Let's just get the big things out of the way. |
| 1:08.8 | What for you is the most important, significant design choice |
| 1:13.5 | in Civilization 6 that sets it apart? Oh man, put me on the spot here straight away, Troy. I'd say |
| 1:19.9 | probably the district stuff is, it's also my favorite thing with Civ6, where they have unstacked the cities. |
| 1:31.0 | That's what FRAXIS are calling it. |
| 1:33.7 | So a lot of the buildings are now in these separate districts. |
| 1:38.7 | You have the main city district where you build granaries and things like that. |
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