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Three Moves Ahead

Three Moves Ahead 364: Pet Peeves

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 1 August 2016

⏱️ 64 minutes

🧾️ Download transcript

Summary

Certain sins are unforgivable. Poor interface, an over-abundance of tooltips, and apparently ship designers. Let's get one thing straight: I - Michael, who writes these notes every week - like ship designers. I liked Gratuitous Space Battles, I like them GalCiv, I like them any way I can get them. So while I've never been on the show to defend my case on this particular topic, I'm writing the notes. Do I get to editorialize? Sure I do. Who's going to stop me? Troy? Ship designers are always a delight. If you don't like them, then this week you can listen to Rob, T.J. Hafer, and Rowan Kaiser go through their lists of strategy game pet peeves.

Transcript

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0:00.0

Good evening. You are listening to Three Moves ahead, and I'm your host, Rob Zackney.

0:03.6

Joining me today, we have our friend, freelance writer, Rowan Kaiser.

0:07.2

Whoa.

0:08.3

We also welcome back freelance writer, T.J. Hafer.

0:11.5

I'm not your friend?

0:13.1

No, you're just a freelance writer. We demoted you from friend status. I'm very sorry.

0:19.0

Boosom Buddy is available if you want it.

0:22.6

I'll take it. I'll take what I can get.

0:25.2

Okay. So we welcome our bosom buddy.

0:28.6

This is the very Anne of Green Gables opening to the show.

0:31.6

Our bosom friend, T.J. Haver.

0:34.5

Hello, hello.

0:36.1

So today we're going to be talking about the things that hate us, I guess, for lack of a, to borrow a phrase from Atmosphere.

0:45.1

We're going to be sort of discussing our pet peeves, but that might not even be the right way to think of it.

0:51.0

For me, when I was thinking about this topic, it was more like,

0:59.8

what are the things when you encounter them in a game, particularly strategy games, but you know, we can throw it open a little bit for a topic like this, but what are the things like

1:04.5

when you encounter them immediately give you that sinking feeling that like, you know,

1:10.1

the game might still turn out okay,

1:12.6

but you immediately have that, oh no, it's going to be like this, isn't it?

1:19.6

What are the things that give you that kind of reaction?

1:22.1

So that's kind of what I want to talk about, like, what are the things that sort of zap us

1:26.4

when we encounter them in a game and make

...

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