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Three Moves Ahead

Three Moves Ahead 345: Decisive Campaigns: Barbarossa

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 26 February 2016

⏱️ 62 minutes

🧾️ Download transcript

Summary

Bruce and Troy "I know his ideas are weird but let's just hear him out" Goodfellow are joined by Rod Humble to talk about Decisive Campaigns: Barbarossa. The latest entry in the Decisive Campaigns series adds intriguing elements of roleplaying into the wargaming formula as the player attempts to sway, cajole, and stay on the good side of superiors and fellow staff.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I am your host for the day, Troy Goodfellow.

0:06.6

Joining me today is a regular panelist and Master of the War Games for a good friend, Dr. Bruce Garrick. How are you, Bruce?

0:15.4

Hello gamers.

0:17.6

Never stop sending a share up by Spines.

0:20.2

Mm-hmm. Spines.

0:24.3

And joining us today is an old friend who I'm glad to finally have on the show.

0:29.6

He's had a long career in the industry in design, production, development, and war games

0:36.2

are one of his special little hobbies. A old friend Rod Humble, Rod, development, and war games are one of his special little hobbies.

0:39.5

A old friend Rod Humble, Rod, glad we could finally get you on the show.

0:43.1

Thank you so much.

0:43.9

Glad to be here.

0:45.6

Today we're going to talk about a new war game from VR designs, published by Slytherin Matrix,

0:53.5

as are so many war games these days. They're kind of number

0:56.8

one people out there. And this is decisive campaigns, Barbarossa. This is a game about,

1:05.5

yet another game about the Nazi invasion of the Soviet Union.

1:15.3

And it has a few interesting things going forward that we think,

1:21.8

raise it above, that's separated, I guess, from many other games that deal with this period.

1:22.8

And I hope we can talk a little bit about the implications of some of its design decisions.

1:29.7

So, Rod, let's start with you, since you're the guest.

1:33.9

As you were playing through decisive campaigns, Barbarossa,

1:36.7

can you explain what separates it, what the USP, the unique sales properties, are for this game.

1:45.3

Yeah, I think that one of the unique properties is that it does give you a role.

...

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