Three Moves Ahead 334: Comebacks
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 14 December 2015
⏱️ 82 minutes
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| 0:00.0 | Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zagney. |
| 0:03.6 | Join me today, once again, our friend, game designer from Disruptor Beam, David Heron. |
| 0:08.8 | Hello. |
| 0:10.0 | And we also welcome back our buddy, Rob Davio, designer of Risk Legacy and now Pandemic Legacy. |
| 0:16.7 | Hello, I'm the Legacy Guy. |
| 0:19.0 | Before we dive into today's topic, Rob, it seems like exciting times for legacy games these days. |
| 0:26.0 | Yeah, I mean, I did one back at Hasbro, the risk game, and I think I was on the show talking about it maybe four years ago. |
| 0:34.3 | And that caused like a bit of a stir. |
| 0:37.2 | And now with pandemic, it has just blown up in terms of feedback and, you know, just people talking about it, mostly positive, which is just fantastic. |
| 0:49.8 | So I'm trying to pretend that this is all normal. |
| 0:52.7 | Yeah. |
| 0:52.9 | Right. |
| 0:53.3 | Just like, yeah, yeah, I did something and it's going well, right? |
| 0:57.2 | I don't really know what to make of it. |
| 0:58.7 | So I'm just working on other projects and sort of appreciating it for what it is. |
| 1:06.0 | Yeah, it's definitely fun to have a reason to go back to playing a pandemic for me. |
| 1:10.5 | That's kind of the upshot of this |
| 1:12.3 | for me is that a game I really enjoyed, but it kind of, you know, figured it out. I've got a little |
| 1:18.1 | stale at this point sort of back in rotation. So that's pretty cool. So I want to talk today about |
| 1:23.9 | something that's, I think, you know, sort of relevant to, particularly your job, Rob, but |
| 1:28.9 | something that's kind of relevant across a lot of strategy gaming, particularly anything |
| 1:33.3 | that has a multiplayer component. And that is what to do with players who are losing, how to |
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