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Three Moves Ahead

Three Moves Ahead 305: Kim Kanger and French Colonial Wargaming

Three Moves Ahead

Idle Thumbs

Games & Hobbies, War Games, War, Strategy Games, Games, Strategy, Video Games

4.8532 Ratings

🗓️ 7 May 2015

⏱️ 72 minutes

🧾️ Download transcript

Summary

This week, Bruce Geryk hosts Kim Kanger, designer of Dien Bien Phu: The Final Gamble, as well as a series of wargames covering France's 20th century colonial wars. They discuss the appeal and importance of the wars in Algeria and Southeast Asia, as well as the unique challenges of designing games around them.

Transcript

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0:00.0

Good evening. You're listening to Three Moves Ahead. And I'm your host, Bruce Garrick.

0:03.8

Tonight, we have a very special guest from Sweden, noted game designer Kim Canger.

0:10.1

Kim. Welcome to the show.

0:12.0

Thank you very much. Thank you for having me.

0:14.2

So, Kim, the thing that I'd like to talk about today, is Dien Bienfou games, because you

0:22.2

just released a game called Dien Bufu, the Final Gamble, last year, but it's been less than

0:28.6

six months, and you seem to have a specific interest in French colonial wars.

0:36.7

You've released a game called Isis la France, which is the

0:40.8

Algerian War of Independence. You released Tonkin, which is the French into China War, and now

0:48.7

Dien Bain Fu. You also have a game called Road to Karen about the 1941 East African campaign.

0:55.7

But tell me about the three games that involve French colonial wars.

0:59.5

What sparked your interest in?

1:00.5

Why would you delve into an area of war gaming that's not that much explored?

1:07.0

True.

1:08.5

It was really a matter of coincidence. I stumbled upon a project by a guy called

1:15.6

Clemente. And he wanted to do a sort of a tonkin, but made for OCS in the gamers system of

1:25.0

OCS. OCS. OCS being a huge game.

1:28.4

Operative combat system made by gamers.

1:33.4

And so it was a huge,

1:36.4

several maps and a huge system.

1:41.1

And we, I tried the, the play test kit.

1:46.2

And, and it, it wasn't really working for that scale because each game term would be

...

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