Three Moves Ahead 302: The 4X Genre
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 15 April 2015
⏱️ 60 minutes
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| 0:00.0 | Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:03.6 | Joining me today is 3MA founder, Troy Goodfellow. |
| 0:06.8 | Hello, happy whatever day this is, or when you're listening to it, it's a beautiful |
| 0:10.5 | springs, finally here in most places in the world, I think. |
| 0:14.7 | So naturally, we're all inside talking about strategy games on Skype. |
| 0:18.2 | We know our audience. |
| 0:20.6 | We also welcome back, our friend, game designer David Heron, of the Game Design Roundtable |
| 0:25.3 | podcast. |
| 0:26.5 | Hello, I'm looking out a beautiful bay window. |
| 0:29.6 | So I'm totally okay for the next hour. |
| 0:33.7 | Finally, for the first time, we are joined by freelance critic, Austin Walker of Clockworkworlds.com. Austin, welcome to the show. Thanks for having me. I can see a farmer's market in the distance that I cannot attend because I'm on this podcast with you. It's gorgeous. It's great. I wish I was there. But I'm glad you've invited me. I am staring at a windowless corner of an undersized bedroom in an apartment that had no |
| 0:57.5 | business being a two bedroom. |
| 0:59.3 | So I feel like I've already lost today's podcast. |
| 1:02.8 | Anyway, today's topic actually comes from a conversation that David Heron and I were |
| 1:08.5 | having as we played a few too many games of Heroes of the Storm |
| 1:12.2 | last week. There's a very important lesson about quitting while you're ahead that Heroes of |
| 1:16.8 | the Storm taught us last week. And I suspect we'll have to relearn it every weekend with Heroes. |
| 1:21.8 | But anyway, as we were sort of grinding game after game, we got to talking about what we've |
| 1:26.0 | been playing lately, and that also |
| 1:27.9 | indirectly turns into the games we haven't been playing or haven't been enjoying. And David, |
| 1:33.6 | you said something that sort of caught my attention. You said that you've been playing |
| 1:37.2 | 4x games lately and starting to wonder, like, why am I playing this? What's the point of this? |
... |
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