Three Moves Ahead 228: A New Universe
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 19 August 2013
⏱️ 87 minutes
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| 0:00.0 | Good evening you're listening to Three Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:03.1 | Joining me today, once again, our old friend Jason Wilson, copy editor at Games Beat. Jason, welcome back to the show. Thank you, Rob. It's been a very long time. And we also welcome back our buddy, TJ Hafer, contributing editor at PC Gamer. Hey, how's it going? Not too badly. I've been having a fairly nice vacation, and I've been spending a lot of time with a game that I think we're all very excited to talk about today. |
| 0:26.6 | Europa Universalis 4 from Paradox Development Studio. |
| 0:30.6 | You know, I think this is a series that has evolved considerably in its third iteration across a number of expansions. |
| 0:42.1 | And since, you know, EU3 paradox has changed a great deal. |
| 0:47.6 | They made a, the development studio at least made a very concerted effort to raise quality and accessibility. |
| 0:48.7 | And I would say that starting with Crusader Kings 2, we saw maybe a more mature, more polished paradox sort of surface. |
| 0:59.0 | And I think EU4 is kind of, in my impressions, at least, kind of a capstone for the series. |
| 1:07.5 | And I was really pleased to see your reviews as well because it looks like we're all having a pretty |
| 1:13.6 | positive experience with this game. Jason, I want to talk to you because you gave it a very high |
| 1:20.0 | score and so did you, T.J. But Jason, I kind of want to start with you and maybe you could just |
| 1:25.6 | tell us a little bit about why does EU4 succeed so fantastically at being a grand strategy game? |
| 1:33.5 | Well, I think it succeeds so fantastically of being a grand strategy game |
| 1:37.7 | because of two reasons. And one reason is one that is not very technical, and the other is. So let's go |
| 1:46.8 | about to technical first. It gives you so many different options to do just about anything in its |
| 1:52.3 | historical world that you want, that you can pretty much use whatever strategy you want to try to get |
| 1:57.6 | ahead, especially with the way they have fixed trade and made trade more |
| 2:03.1 | of a viable strategy. |
| 2:04.8 | But the thing I think makes any grand strategy game, and some people may disagree with me, |
| 2:09.3 | is the emergent storytelling that comes out of your playthrough. |
| 2:13.3 | And that's what I really loved about Europa Universalist 4. |
| 2:18.4 | Is, with my, I had two big playthrus I did for my review. |
... |
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