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Three Moves Ahead

Three Moves Ahead 221: Binding With Iron

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 20 June 2013

⏱️ 80 minutes

🧾️ Download transcript

Summary

Troy and Bruce team up to discuss the track record of railroad games through strategy history, from 1830 through Railroad Tycoon and Rails Across America and beyond. How do these games distinguish themselves from each other? What is the attraction? Does Ticket to Ride count?

Transcript

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0:00.0

Good evening,

0:07.0

Good evening, everyone.

0:22.7

This is three moves ahead, and I am your host for the evening, once again, returning

0:26.9

to Troy Goodfellow, founder, co-founder of the show.

0:31.2

This is episode 220 as things I know.

0:36.6

Isn't that amazing?

0:53.2

And this is my first time in the show in like well over a month, maybe even longer. It feels like a very, very long time. So I'm glad to be back and bringing with me another founding panelist, my very dear friend, Dr. Bruce Garrick. Hello, Troy.

0:57.3

Glad you could be here. It's just the two of us, which is kind of nice.

0:59.7

I've had a lot more of these two-person shows.

1:03.5

A chance for us to focus on dig in deep on a specific topic.

1:09.1

And for some reason, I'm not quite sure how we ended up with this, but this is... I can tell you how we started off with this, but... Here we're going to be talking about railroad games.

1:15.1

Railroad games are a durable and returning theme, recurring theme, in the strategy game

1:20.5

landscape.

1:21.0

I've been around really since the very beginning of board games, the mass board game

1:25.6

audience, and, of course, computer game industry.

1:28.1

And I think it'd be a nice counterpoint to a show that Rob had about a month ago.

1:33.4

On another, we'll talk more, but another genre which has recurring themes throughout

1:39.0

that he had problems with in the Space 4X world, we're going to talk about some of the

1:44.0

variety and limitations of building games about

1:47.1

railroads.

1:48.4

So, Bruce, we ended up here either through a misunderstanding or miscommunication or something.

1:53.2

Well, I don't know about that.

...

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