Three Moves Ahead 210: A Silly Place
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 21 March 2013
⏱️ 79 minutes
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| 0:00.0 | Good evening. You're listening to Three Moves Ahead, and I'm your host, Rob Zakeney. With me tonight, we welcome back a couple returning guests. First, our buddy from idle thumbs and double-fine, Chris, welcome back to the show. |
| 0:13.0 | Thanks. Good to be back on Three Moves Ahead. And we also welcome back our friend, freelance writer, Rowan Kaiser. |
| 0:18.9 | Hello, thanks for having me back. |
| 0:26.7 | So today we're going to be talking about SimCity, which has obviously been all over the news lately for probably not the reasons anyone at Maxis really originally intended. |
| 0:32.5 | But there you go. |
| 0:34.0 | You know, we're not going to belabor the points about DRM and always online connectivity so much on |
| 0:40.0 | the show. We're really just going to be discussing how SimCity approaches the city building genre, |
| 0:45.5 | some of the choices it made. But you can't talk about that without also talking about some of the |
| 0:51.4 | region features that were that were sort of baked into the game. |
| 0:55.9 | So, you know, Chris, I thought I'd like to start with you, and you can sort of lead us into the discussion, and maybe talk a bit about, I saw you on Twitter the other day talking about your, you seemed really frustrated with the Sim City in that you could see the game it could be, |
| 1:11.3 | and yet you felt it like it was always sort of knocking on the door of that experience, |
| 1:15.8 | but never quite getting there. |
| 1:17.4 | Yeah, that's definitely how I feel. |
| 1:18.9 | It's funny having come to the full game after playing in the beta a couple times, |
| 1:25.5 | because I feel like at least the way that I was playing the |
| 1:28.3 | beta, which was in a live stream situation with Jake from idle thumbs, we, you know, we played |
| 1:35.1 | the game for an hour, you were hard limited to an hour in the beta. And I feel like that was just |
| 1:39.0 | enough time to not expose a lot of the things that I now find frustrating about the game. |
| 1:46.1 | Because you start from scratch and then within an hour, you've built up a city. |
| 1:50.6 | But you haven't really maxed it out. |
| 1:52.4 | You haven't, you know, we weren't doing any of the network stuff. |
| 1:57.1 | I don't even know if that was enabled in the beta, whether or not it was, we didn't do it. |
... |
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