Three Moves Ahead 209: Desktop to Tabletop
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 12 March 2013
⏱️ 66 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Good evening. You're listening to Three Moves Ahead. I am your host, Bruce Garrick. Today, we are joined by one of our founders and regular panelists. Troy Goodfellow. Troy, welcome to the show. That was a very conspiratorial voice there, Bruce. |
| 0:16.3 | No, that's my McNeill-Air Report voice. Oh, really? I'm trying? Yes. I did know you had a McNeil-Lair report voice. |
| 0:22.7 | Oh, yeah. |
| 0:23.2 | That's quite impressive. |
| 0:24.4 | Yeah, Robin McNeil. He was my favorite. Wasn't he Canadian? Yes, he was. Excellent. See, there you go. We're great people. You've been in this show for a while, Bruce. I have not, but I'm back |
| 0:35.3 | and I have brought with me a guest |
| 0:38.5 | A Guest. |
| 0:39.0 | Ooh, a guest. |
| 0:40.1 | Head honcho of high fly I have not, but I'm back. And I have brought with me a guest. |
| 0:39.1 | Ooh, a guest. Head honcho of high-flying dice games and formerly of firefight games and longtime desktop publishing war game Maven, Paul Rorbaugh. |
| 0:52.5 | Paul, welcome to the show. Welcome. Thank you. Thank you. And anybody who's channeling Canadians is good in my book, |
| 0:58.5 | because I love going to Canada. Well, then you and Troy can grab some Labatz blue. |
| 1:06.0 | Yes. Oh, God. Yeah. Nobody drinks Labats blue. Oh, I do. |
| 1:11.3 | Didn't Labats just get bought by some, I thought they were bought by the Dutch or something? |
| 1:16.2 | They're all owned by Belgians now. |
| 1:18.4 | Everybody wants a piece of Canada. |
| 1:21.1 | Everybody wants, everybody really quietly, stealthily wants to be Canadian. |
| 1:26.7 | Troy can lead us in that effort. |
| 1:30.1 | So the topic today is desktop publishing of war games. |
| 1:35.4 | I thought this would be an interesting topic for several reasons. |
| 1:38.5 | One is that we've had several shows about indie computer games and the independent publishing scene |
| 1:48.3 | and how developers are able to bring ideas to market that are not generally mass market interest, |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Idle Thumbs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Idle Thumbs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.
