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Three Moves Ahead

Three Moves Ahead 209: Desktop to Tabletop

Three Moves Ahead

Idle Thumbs

War Games, Strategy Games, War, Games & Hobbies, Strategy, Video Games, Games

4.8532 Ratings

🗓️ 12 March 2013

⏱️ 66 minutes

🧾️ Download transcript

Summary

Bruce and Troy welcome Paul Rohrbaugh from High Flying Dice Games to the show to talk about what it means to be a desktop wargame publisher? Why do desktop games support greater variety in conflicts? Is there a limit on what can and cannot be done? What does a desktop consumer look like? And stay tuned to the end for a pretty cool wargame story.

Transcript

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0:00.0

Good evening. You're listening to Three Moves Ahead. I am your host, Bruce Garrick. Today, we are joined by one of our founders and regular panelists. Troy Goodfellow. Troy, welcome to the show. That was a very conspiratorial voice there, Bruce.

0:16.3

No, that's my McNeill-Air Report voice. Oh, really? I'm trying? Yes. I did know you had a McNeil-Lair report voice.

0:22.7

Oh, yeah.

0:23.2

That's quite impressive.

0:24.4

Yeah, Robin McNeil. He was my favorite. Wasn't he Canadian? Yes, he was. Excellent. See, there you go. We're great people. You've been in this show for a while, Bruce. I have not, but I'm back

0:35.3

and I have brought with me a guest

0:38.5

A Guest.

0:39.0

Ooh, a guest.

0:40.1

Head honcho of high fly I have not, but I'm back. And I have brought with me a guest.

0:39.1

Ooh, a guest. Head honcho of high-flying dice games and formerly of firefight games and longtime desktop publishing war game Maven, Paul Rorbaugh.

0:52.5

Paul, welcome to the show. Welcome. Thank you. Thank you. And anybody who's channeling Canadians is good in my book,

0:58.5

because I love going to Canada. Well, then you and Troy can grab some Labatz blue.

1:06.0

Yes. Oh, God. Yeah. Nobody drinks Labats blue. Oh, I do.

1:11.3

Didn't Labats just get bought by some, I thought they were bought by the Dutch or something?

1:16.2

They're all owned by Belgians now.

1:18.4

Everybody wants a piece of Canada.

1:21.1

Everybody wants, everybody really quietly, stealthily wants to be Canadian.

1:26.7

Troy can lead us in that effort.

1:30.1

So the topic today is desktop publishing of war games.

1:35.4

I thought this would be an interesting topic for several reasons.

1:38.5

One is that we've had several shows about indie computer games and the independent publishing scene

1:48.3

and how developers are able to bring ideas to market that are not generally mass market interest,

...

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