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Three Moves Ahead

Three Moves Ahead 168: Bomber Command

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 11 May 2012

⏱️ 100 minutes

🧾️ Download transcript

Summary

Lee Brimmicombe-Wood returns to the podcast so Bruce Geryk can talk more about bombers and commanding in them, in the recently released board game Bomber Command. And this time, we let them talk it all the way through! More on design decisions, simulating the air war and balancing history and play.

Transcript

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0:00.0

You're listening to Three Moves Ahead.

0:02.2

And I'm your stand-in host, Bruce Garrick.

0:04.2

Today, we're going to be talking to Lee Brumacomwood, a return guest of ours,

0:09.0

who has a number of very fine board games to his credit.

0:15.5

Hello, Lee.

0:16.4

Hi there.

0:18.5

Today we're going to talk about Lee's game bomber command, which was just recently

0:24.1

released.

0:25.0

It came out last month, I believe, meaning in April.

0:29.9

And Lee's been on the podcast before.

0:33.3

We talked about a number of his designs and generally about air warfare and air war game design in general.

0:41.6

And I hope that we can segue into that.

0:44.4

We have a lot of things to discuss.

0:46.5

I know that we had sort of an abbreviated conversation last time, so maybe we can let this one flow a little bit more.

0:53.8

So, Lee, I got your game.

0:57.0

I was pleased to see it arrive last month.

1:01.6

I actually got a chance to test it out once.

1:04.3

I am not in any way sure that my opponent and I played the game correctly.

1:10.3

Oh, that's worrying.

1:11.6

Yeah.

1:12.8

We were finding different modifiers.

1:15.9

You know, the standard first time through a game,

...

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