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Three Moves Ahead

Three Moves Ahead 164: PAX East 2012 Panel: Strategy - What's Changing, What Needs To

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 12 April 2012

⏱️ 70 minutes

🧾️ Download transcript

Summary

We heard the people, and we brought Three Moves Ahead directly to the masses who gathered at PAX East. But what if you missed it? Will we punish you for your lack of dedication? Yes, but you can still listen to this episode. Listen to Rob forget to introduce himself or the panel, a panel that includes Troy, Julian, Paradox's Chris King (Victoria II), Stardock's Jon Shafer (Civ V), and Hasbro's Rob Daviau (Risk Legacy). Why is this such a good time to be a strategy gamer, and how can we make it better?

Transcript

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0:00.0

See, this is probably, I already know these guys.

0:03.0

So I'm like, well, you know, this three moves ahead.

0:05.0

And of course, this is Julian Murdoch.

0:07.0

Hi.

0:08.0

And next to Julian, we've got John Schaefer.

0:13.0

You may know we're from Civilization 5, currently over at Star Doc.

0:17.0

And next we've got Chris King from Paradox.

0:24.0

Hello, everyone.

0:28.6

And next to Chris, we've got, through his head founder, Troy Goodfellow.

0:33.0

Hi, all.

0:37.3

And at the very end, hiding behind Troy, looking coyly at me, is Rob Davio,

0:43.4

Hasbro designer, and designer of Risk Legacy, which I'm sure many of you have played.

0:52.1

Okay, so return to my original abortive attempt at kicking us off.

1:00.0

So one of the things that, you know, certainly I feel a lot these days,

1:03.4

is that strategy games are, you know, really healthier than they've been in a long time.

1:07.5

And I kind of want to ask you guys, you know, what's changed to revitalize

1:12.6

the genre that, you know, just a few years ago, I would say, a lot of people are kind of dismissing

1:17.2

as, you know, more abundant.

1:18.5

Who wants to start?

1:19.5

I'll start.

1:20.5

Go ahead.

1:21.5

Okay.

...

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