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Three Moves Ahead

Three Moves Ahead 127: Baby's First Panzer

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 28 July 2011

⏱️ 59 minutes

🧾️ Download transcript

Summary

GWJ's Cory Banks finally dips his toes in the waters of turn-based wargaming with Matrix / Slitherine's new Panzer General remake, Panzer Corps. He joins Julian and Rob to talk about wargaming-lite, whether this really improves on Panzer General, and Panzer Corps' puzzle-based approach to scenario design. Rob realizes a newfound appreciation for daunting complexity.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host Rob Zakney.

0:03.4

With me tonight, once again, is my regular panelist, Julian Murdoch.

0:06.6

Hello, I guess I am sort of regular.

0:08.6

And also with us tonight, representing the novice wargamer point of view, is our old friend, Corey Demirage Banks.

0:16.6

I'm the irregular member of the party tonight.

0:19.6

The reason we have Corey to talk about his novice experience wargaming

0:24.0

is because we have something of a novice Grognard war game on our hands this evening.

0:29.3

We're discussing Matrix's Panzer Corps, which is a shot-for-shot remake of Panzer General 2.

0:37.3

I personally am in the midst of a rather severe 180 on this game.

0:41.7

Really?

0:42.2

So, yeah.

0:43.0

So let's start with you, Julian.

0:46.1

What are your first impressions of it?

0:48.3

Before you jump in, I should clarify that it's the Lord's Game Studio that developed it.

0:53.5

Okay.

0:53.7

Because I think it was a very small outfit to put this together. I think it was a guy, wasn't it? Yeah. That's what, that's, that's my recollection of it. So, so my, my sense of this game is that it is, uh, it's frankly, it's filled a gap that I don't think has been filled since

1:12.1

Panzer General, right? It's, it's, it is this perfect, tightly honed, gateway war game, right? I mean,

1:21.1

if Bruce Garrick was here, he would cringe for us to even think about calling it a war game,

1:25.7

because it's not. It's, it's effectively, you calling it a war game because it's not it's it's effectively um it's effectively a

1:30.2

you know a strategy game that you could be playing with cardboard chits on a map um and the you know

1:36.5

everything is very dumb down in the sense that you know every unit is represented by essentially

1:42.3

the same combination of about a dozen statistics, right?

...

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