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Three Moves Ahead

Three Moves Ahead 108: Three Men of War

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 17 March 2011

⏱️ 61 minutes

🧾️ Download transcript

Summary

Julian and Rob are at death's door following PAX East and a week of cruel beatings at the hands of Men of War: Assault Squad. Rock, Paper, Shotgun's Jim Rossignol, author of This Gaming Life, comes to their rescue, and together they try to figure out why this genre-breaking, rule-defying battlefield simulator exerts such a tremendous fascination. Wot Alec Meer Thot of the original Men of War Jim, in The Escapist, on Men of War and heroism Jim on Men of War: Red Tide Jim on Assault Squad

Transcript

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0:00.0

Good day. You are listening to Three Moves Ahead, and I'm your host, Rob Zackney.

0:03.8

With me this afternoon for a curiously early recording is my regular panelist, freelance writer Julian Murdoch.

0:09.2

Good morning.

0:10.7

So today we're recording at the ungodly hour of one in the afternoon due to the special

0:16.2

transatlantic nature of this week's show. Our subject is Men of War Salt Squad and the

0:20.3

Men of War series, and I cannot think of another writer who knows more about the subject than rock paper

0:24.5

shotguns, Jim Ross and y'all. Jim, thanks for being on the show. No problem. Thanks for having me.

0:29.5

So, Jim, I wanted to start with you because I think at this point you've written several

0:34.4

books worth of material on the Men of War series.

0:41.3

And I was wondering, I wanted to get your impressions of Assault Squad.

0:48.6

Okay, so Assault Squad is interesting in that it doesn't have a classic single-player campaign.

0:57.0

I mean, all the other previous games have been based largely around the success of the single-player game. This can be played single-player, but it's very much focused on the skirmish modes,

1:03.0

which I think is a really interesting way of sort of focusing and polishing on

1:09.0

and amplifying one specific thing that men of war did

1:14.8

really well which was had just a few multiplayer modes and specifically a couple of maps that

1:21.2

could be played co-op and these were these were maps from the actual campaign that were suitable

1:25.7

for more than one player. And what Digital Mindsoft

1:29.8

have done is just take that and distill it and turn it into, I guess what could be

1:38.6

understood as a co-op campaign, but essentially a co-op skirmish campaign, which I think is

1:43.8

15 maps long,

1:45.1

something like that, which is probably longer than it would take you to play through the original

1:49.1

campaign.

...

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