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Tech Won't Save Us

The Sunset of the Californian Ideology? w/ Richard Barbrook

Tech Won't Save Us

Paris Marx

Silicon Valley, Books, Technology, Arts, Future, Tech Criticism, Socialism, Paris Marx, News, Criticism, Tech News, Politics

4.8626 Ratings

🗓️ 3 June 2021

⏱️ 63 minutes

🧾️ Download transcript

Summary

Paris Marx is joined by Richard Barbrook to discuss how the Californian Ideology illustrated the neoliberalism of Silicon Valley, whether it’s still relevant in the present, and how games can be used for political purposes. Richard Barbrook is the author of “Imaginary Futures: From Thinking Machines to the Global Village” and “Class Wargames: Ludic subversion against spectacular capitalism.” He’s a senior lecturer in the School of Social Sciences and Humanities at the University of Westminst...

Transcript

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0:00.0

I was asked the other day, if you were going to rewrite the Californian ideology in 2021,

0:05.7

what would you say? And I said, it wouldn't be the Californian ideology. It would be the Shenzhen ideology. Hello and welcome to Tech Won't Save Us.

0:27.0

I'm your host, Paris Marks, and this week my guest is Richard Barbrook.

0:30.6

Richard is a senior lecturer in the School of Social Sciences and Humanities at the University of Westminster.

0:36.8

And he's also the author of a number of books,

0:38.9

including imaginary futures and class war games. He helped to write the Digital Democracy

0:43.8

Manifesto for Jeremy Corbyn's 2016 leadership campaign, and helped make the Corbin-run app game

0:50.7

for the Labor Party in the 2017 UK general election. But you'll probably know him best

0:56.2

as the co-author with his late colleague Andy Cameron of the Californian ideology, a pioneering

1:02.3

essay that looked at the neoliberal politics of the network technologies in Silicon Valley,

1:07.9

and particularly how that was communicated through Wired Magazine.

1:12.7

I was really excited to talk to Richard about his work, in particular about the Californian

1:18.5

ideology, how that concept kind of came to be between him and Andy, and how those ideas

1:24.7

remain relevant in the present. You know, I think this is a great conversation to kind of

1:30.0

cap off the last four episodes where we were discussing technological and network histories.

1:36.6

But beyond the California ideology, we also talk about some of Richard's more recent work on

1:41.1

games and using board games and app games for political purposes, which I think is

1:46.6

really interesting, especially as we've seen this kind of resurgence of board games and interest

1:51.9

in those in recent years. So I think you're really going to like this conversation. Before we get into it,

1:57.5

I just want to touch on a few quick things. The first issue of the Tech

2:01.4

Won't Save Us newsletter launched last weekend. I don't know if you had the opportunity to subscribe,

2:06.5

but if not, I highly recommend you do so. You'll get it every Sunday, and it is called The Hammer,

...

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