The People vs. Bubsy 4D
Remap Radio
Remap Radio
4.9 • 964 Ratings
🗓️ 21 May 2026
⏱️ 46 minutes
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Summary
Bubsy is an unlikely franchise to be receiving a new sequel in 2026. Bubsy 4D arrives this week, following one of the worst received platformers of all-time, Bubsy 3D. But is Bubsy 3D misunderstood? What did the original games do right? And why make a sequel, when you could make anything? Patrick went digging for answers with Bubsy 4D developers Fabian Rastorfer and Ben Miller to ask a simple question: Why? It has, of course, a nuanced answer.
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Transcript
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| 0:00.0 | Bubsy is an unlikely franchise to be receiving a new sequel in 2026. |
| 0:23.2 | And yet, Bubsy 40 arrives this week following one of the worst received platformers of all time, Bubsy 3D. |
| 0:28.7 | But is Bubsy 3D misunderstood? |
| 0:30.4 | Did it just have the unfortunate timing of being a 3D platformer with perhaps the wrong answers on what a 3D platformer should be? |
| 0:37.4 | And coming out the same year as Super Mario 64 and then just becoming a punching bag? 3D platformer with perhaps the wrong answers of what a 3D platformer should be, and coming |
| 0:37.8 | out the same year as Super Mario 64, and then just becoming a punching bag, a centrality for |
| 0:43.2 | internet memes? Hmm. And why make a sequel when you could make everything? I had an opportunity |
| 0:50.1 | to go digging for answers. I had a chance recently to chat with two of the developers on |
| 0:54.5 | Bubsy 4D, Fabian Rastifer and Ben Miller, to ask a simple question why. It of course has a |
| 1:01.7 | nuanced answer, but it allowed me to get into a lot of questions I've been thinking about |
| 1:06.1 | recently that are both in and around Bubsy. Obviously, Janet and I are exploring what is a platformer? |
| 1:13.4 | I ask that question here, and I intend to ask out of anyone that I talk with in the future |
| 1:18.0 | that works in and around platformers. |
| 1:21.0 | Why make a sequel to Bubzy knowing that the long history and baggage of that franchise is going to have people |
| 1:28.4 | looking at the thing you make, especially Fabras, who these are demon turf, demon tides. |
| 1:34.7 | These are studios, a studio, rather, working on kind of one of those avant-garde forms of |
| 1:40.7 | platforming at the moment, expressive platformers in which there is a huge hyper focus |
| 1:46.2 | on movesets to the point where in Bubsy, yes, Bubsy, the 90s platformer series, has a |
| 1:53.8 | moveset option when you go when you pause the game because there's so many things you can |
| 1:58.5 | do as Bubsy. It is just trying to do something |
| 2:01.1 | different. Why apply that to Bubsy? What did the studio learn when they went back and played the |
| 2:06.0 | games? What surprised them about how we think and talk about Bubsy in meme form rather than what |
... |
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