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The Outer Worlds 2: Dev Interview - Deep Dive into Gameplay Mechanics

Gamertag Radio

Gamertag Radio

Other Games, Video Games, Games, Leisure

4.2522 Ratings

🗓️ 9 October 2025

⏱️ 16 minutes

🧾️ Download transcript

Summary

In this conversation recorded at Obsidian Entertainment, Brandon Adler, the game director of The Outer Worlds 2, discusses the enhancements and changes made in the sequel to the original game. He highlights the larger worlds, impactful player choices, and revamped gameplay mechanics that aim to provide a more challenging and immersive experience. The conversation also delves into character development, humor, and the importance of exploration in the game, emphasizing the RPG elements that allow players to shape their own stories.

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Transcript

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0:00.0

All right, so we're live here at Obsidian Entertainment Studios here, and my name

0:11.6

is Danny Pena, and today we have...

0:13.9

Brandon Adler, game director on The Outer World's 2.

0:15.9

Brandon, we haven't done an interview before.

0:17.8

It's the first time, awesome.

0:19.1

I know you talked to Paris.

0:20.3

I haven't talked to Paris before, yeah. No, it's the first time. Awesome. I know you talked to Paris. I have talked to

0:21.0

Paris before. Yeah. No, this is the first time. Awesome. So, tell us about what's new with the auto worlds too. All right. Well, with the outer worlds too, we, you know, even before the game ship, we kind of knew some of things we wanted to target in the sequel. One of those things was just bigger worlds. that was kind of the thing that a lot of players really hit us up about.

0:40.4

They were like, hey things was just bigger worlds. That was kind of the thing

0:38.1

that a lot of players really hit us up about. They were like, hey, I just want more, I want more

0:42.1

to explore. I want that exploration to feel a little bit stronger. So we did that. We added much

0:47.2

larger areas, a lot more stuff to actually go interact with inside of the world. Big impactful choices.

0:53.6

We knew that we wanted to also hit that as well.

0:55.8

So we spent a lot of time figuring out how to make your choices feel more important when

1:01.4

you're doing all that.

1:02.1

And also, you know, things like RPG player build stuff.

1:04.9

We spent a lot of time and effort kind of, you know, revamping our perk system, revamping

1:10.4

our flaw system. We've got a lot of newing, uh, you know, our perk system, revamping our flaw system.

1:11.8

Uh,

1:12.0

we've got a lot of new equipment,

1:14.0

uh,

1:14.2

armors,

...

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