The Outer Worlds 2: A Hands-On Preview
Gamertag Radio
Gamertag Radio
4.2 • 522 Ratings
🗓️ 9 October 2025
⏱️ 25 minutes
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| 0:00.0 | Ladies and Jim's gentlemen. |
| 0:02.8 | This is Gamer Attack Radio. |
| 0:05.6 | All right. |
| 0:06.4 | All right. |
| 0:06.6 | Welcome to a brandy episode of Gear Gamer Tag Radio. |
| 0:09.4 | I know you guys been checking out of the other content that I recorded at Obsidian with the game director. |
| 0:17.2 | And we talked about a lot of things, the game mechanics of the game but this one this |
| 0:22.1 | episode right here is uh our hands-on impressions what we got to play we've got to see in our experience |
| 0:29.6 | actually loved the tour of obsidian it was a lot of fun thanks to xbox and obsidian for inviting us |
| 0:35.7 | to the studio and also giving us the opportunity to play the game ahead of time too, you know. That was a lot, a lot of fun, man. Paris, how you been, man? Good. And to be clear on this, this upfront, this is not a review. Not a review. The Auto Worlds, too. This is just an early look at the Outer Worlds 2. and we kind of dived more into the actual RPG elements of the game because, you know, when we did the preview, that was just a prologue, so you didn't have your companions, you couldn't really start putting in a lot of skills and perks and start to create your build. So we, God, how long did we play? I were there for all day. You were there all day. |
| 1:11.8 | But I want to say, I mean, we got at minimum a good eight hours in. |
| 1:15.2 | Let's just say that, like baseline. |
| 1:17.1 | We got a good eight hours of gameplay in on the Outer Worlds, too. |
| 1:20.3 | And the gameplay that you'll see is just from one specific area, even though we played a lot more, you know, before that point in time. |
| 1:29.8 | So, yeah, again, like you said, you know, thank you to Obsidian Entertainment and to Xbox for inviting us out to the studio for the day. |
| 1:37.1 | It was fantastic being able to get that tour and get the history of Obsidian, like how they're even in the building that they're in right now and |
| 1:44.7 | the way they have their workflow structured with their various developers and teams with all |
| 1:49.4 | the different games that they were working on. It was so cool to go, oh, that's where they made |
| 1:55.1 | Fallout New Vegas. Oh, that's where they did, you know, avowed or oh, here's where the |
| 2:00.7 | idea for Pentamac came about. |
| 2:02.5 | Like, all this stuff that they were showing us during that tour was really, really cool. |
| 2:07.6 | So again, yeah, just big thank you to everyone over there for the invite and allowing us time, you know, to get hands on with the Outer Worlds too. |
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