4.8 • 767 Ratings
🗓️ 7 May 2012
⏱️ 128 minutes
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0:00.0 | I'm Hello everybody and welcome to volume one issue 31 of the Canaan Rince podcast. In 2006, Southern |
0:40.3 | Californian interactive media students, Genova Chen and Kelly Santiago formed that game company, |
0:45.9 | a development studio focused entirely on making games which elicit an emotional response from the player. |
0:51.2 | Sony Computer Entertainment snapped them up for a three-titled deal which produced |
0:54.7 | Flow, Flower and Journey, the three games which we'll be discussing here. Joining me, Leon Cox, |
1:00.6 | on this issue, we have, of course, Tony Atkins. Hello! And Joshua Garrity. Hello there. |
1:07.2 | And Sean O'Brien Hello Welcome everyone |
1:12.2 | Welcome everyone The |
1:30.3 | The The |
1:47.0 | The That game company then, right. |
2:14.1 | It was discussed whether we would cover their first student project game cloud |
2:20.3 | we're not and I've never played it |
2:23.0 | now we're covering three games and we know how long |
2:26.3 | this show is likely to run anyway but has anyone |
2:28.6 | any one of you sampled cloud |
2:31.0 | no |
2:34.0 | no I haven't either okay uh you've sampled at cloud? Um, no. |
2:35.6 | No, I haven't either. |
2:37.0 | Okay. |
2:39.8 | Uh, that makes that a short thing then. |
2:43.9 | Uh, well, that was their, their first actual produced title, but it was while they were still students. |
2:44.9 | Uh, then they produced Flow as a flash game, I believe. |
... |
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