4.8 • 767 Ratings
🗓️ 13 May 2012
⏱️ 86 minutes
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0:00.0 | I'm |
0:02.0 | . |
0:03.0 | I'm |
0:04.0 | . |
0:05.0 | . Hello everybody and welcome to volume one, issue 32 of the Canem Ritz podcast. |
0:37.5 | February 2011 and Polish developer, People Can Fly, in association with Epic, released, via |
0:43.6 | publisher EA, their ultra-violent first-person shooter with a twist bullet storm to a largely |
0:48.8 | positive reception and arguably even better word of mouth. |
0:53.1 | Joining me, Leon Cox, this week. |
0:55.8 | Tony Atkins. |
0:56.5 | Hello. |
0:57.9 | And Darren Foreman. |
0:59.4 | Even and everyone. |
1:00.9 | And Karl Moon. |
1:02.2 | Monshto. |
1:04.6 | Exactly. |
1:07.1 | Right. |
1:07.4 | Pain killer. |
1:08.9 | Did any one of us play People Can Fly's most notable previous game Painkiller? |
1:14.9 | Yes. A lot. Okay. I know it's often talked fondly of on Giant Bomb as being one of those sort of PC kind of pretty much balls out kind of first person shooter unapologetically violent da-da-da-da. |
1:32.0 | Carl, your memories of painkiller then? |
1:34.7 | It was without a doubt the best arena game since Quake 3 Arena. |
... |
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