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The Adventure Zone

Summary: The Adventure Zone: Ethersea — Prologue

The Adventure Zone

The McElroys

Mcelroy, Rpg, Adventure, Games, Leisure, Comedy Fiction, Fiction

4.937.5K Ratings

🗓️ 1 July 2021

⏱️ 13 minutes

🧾️ Download transcript

Summary

Didn’t have time for all five episodes of our world-building miniseries for the next TAZ campaign? Fear not: This extremely abridged version has everything you need to know about the city of Founders’ Wake, and the magically irradiated ocean that surrounds it. Get caught up now — the adventure begins in earnest next week! For our Prologue, we played The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year See the maps (including a world map and two maps of Founder's Wake) and their alt-text here: http://bit.ly/EtherseaMaps

Transcript

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0:00.0

What follows is a summary of the events of the Adventure Zone Ethersees Prolog, a five-episode

0:06.2

series in which we built the world of our new campaign while playing Avery Alders World

0:11.3

Building Roll-Playing Game the Quiet Year.

0:14.3

I'll cover the major events, concepts, and characters generated in those episodes.

0:19.5

Everything you need to know before we get the season started in earnest.

0:23.5

If this synopsis peaks your curiosity, I encourage you to listen to the Prolog episodes to

0:27.9

hear how this particular narrative sausage got made.

0:32.4

For now, let's get started.

0:36.6

The people of this world once walked side by side with the gods that they worshipped.

0:41.7

Those gods were called vestiges, and they ruled over mortal kind with arcane powers that

0:47.0

they protected covetously from their subjects.

0:50.2

One vestige, named Benevolence, shared the secrets of his magic with his mortal followers,

0:55.8

effectively usurping his kin.

0:58.3

The recipients of this arcane gift founded the prosperous, theocratic kingdom of hominide,

1:04.4

which conquered the realm, wiping out nearly all the vestiges that stood in its way.

1:10.1

After decades of conflict, three other kingdoms remained alongside hominide when the dust

1:15.4

had settled.

1:16.8

To the north, the inhabitants of the Delmer Wilds utilized the region's plentiful resources

1:22.5

to become a highly industrialized powerhouse.

1:26.5

To the east, the Einar Plateau offered safe haven to the followers of the few other surviving

1:32.2

vestiges, who shared their wisdom with their followers, not as gods, but as collaborators.

1:39.4

And across the sea, the free spirited mariners of the southern archipelago built a life free

...

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