Spaceship Design (Narration Only)
Science & Futurism with Isaac Arthur
Isaac Arthur
4.9 • 781 Ratings
🗓️ 14 November 2019
⏱️ 32 minutes
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| 0:00.0 | Hello SFIA audio listeners. In this month's Nebula exclusive, big alien theory, |
| 0:05.2 | we're asking the reason alien civilizations might be rare is because most aliens are huge. |
| 0:10.5 | To hear it and every episode early and ad-free, plus hours of bonus content, |
| 0:15.1 | check out go.nebola.tv slash Isaac Arthur and use my code, Isaac Arthur. |
| 0:20.1 | This episode is sponsored by Brilliant. |
| 0:23.5 | The trick to designing any machine, especially a spacecraft, is knowing what its purpose |
| 0:28.7 | and mission are. |
| 0:30.1 | Unfortunately, science fiction provides us with few ships designed with those concepts in |
| 0:35.1 | mind. |
| 0:44.3 | So today we'll be looking at spaceship design from modern ships to those of the distant future, to some that might never exist outside of science fiction. |
| 0:47.3 | We'll also be deconstructing some sci-fi designs to see if they really make that much sense, |
| 0:53.3 | and examining some real-world |
| 0:55.4 | design elements that are specific only to modern spacecraft. |
| 1:00.0 | Right now, every spacecraft is designed to be as light as possible, because every kilogram |
| 1:05.4 | costs a lot of money to get into space. |
| 1:08.3 | Also, spacecraft are most commonly lost in the launch phase, so if you want |
| 1:12.8 | to assemble a bigger ship or station orbit, you need a lot of launches, each of which might blow |
| 1:18.2 | up on the pad or shortly after launch, and even for automated launches, that results |
| 1:23.5 | in missions exceeding budgets and introducing big delays. |
| 1:27.8 | And so, in modern space exploration, if you can make a hammer that weighs half as much but |
| 1:32.8 | costs a hundred times as much, you send that expensive hammer up instead of the cheaper |
| 1:37.1 | and heavier one. |
... |
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