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Retronauts

Retronauts Micro Episode 017: Treasure

Retronauts

Retronauts

Games, Leisure, Technology, Video Games

4.52.3K Ratings

🗓️ 22 July 2015

⏱️ 13 minutes

🧾️ Download transcript

Summary

Jeremy takes a look at one of gaming's great studios, whose work seems to have been largely forgotten in this day and age. Will Treasure rise again, or will their two-decade collection of brilliance stand as their legacy?

Transcript

Click on a timestamp to play from that location

0:00.0

Meet Charlie. She loves dogs. Guilty.

0:03.0

She powers her pup empire with Shopify.

0:06.0

The sales won't stop.

0:08.0

With Charlie's tech needs sorted, she can focus on turning her home business into a global operation.

0:13.0

Yes boy, join Shopify, the commerce platform powering millions of businesses worldwide.

0:18.0

This is Possibility, powered by Shopify. Sign up for a free trial at shopify.uk-green.

0:24.0

Go to shopify.uk-green to start selling online today.

0:30.0

This weekend return outs, the real knowledge was treasure.

1:00.0

Dark Souls developer from software has garnered a reputation as the gamer's game maker.

1:15.0

And deservedly so. But forgotten amidst the concerns of a generation obsessed with 1080p resolution in 60 frames per second has been the original gamer's game maker, Japanese studio treasure.

1:26.0

Established in 1992 by a team of former Konami programmers and designers, treasure has been courting the hardcore niche with the nichiest of hardcore games for more than two decades.

1:35.0

Although you don't hear much of the company these days, their latest project has been the kind of quiet, capcom, unlocalized, kid-oriented, Geistcrusher series with 3DS.

1:44.0

They've certainly earned their star in the walk of fame over the years.

1:48.0

Back if you just looked at the game's treasure made for Sega Genesis, you have one of the most talented and capable developers ever.

1:54.0

But they kept going beyond the 16-bit era, thriving where other studios fell aside.

2:18.0

Everything about treasure spoke of a deliberate commitment to iconoclasm. They began life by abandoning Konami while the company was in its prime, seriously, practically everything 16-bit Konami produced was gold. But treasure left to make even better games.

2:32.0

Inventional wisdom said that the Genesis hardware had less power than Nintendo's Super NES. Treasure revealed this to be a lie, or at least a false assumption.

2:40.0

In their hands, the stock Genesis processor could perform feats that other studios could only pull off with the Super NES's specialized components, add-on chips, or the Sega CDs, some processor.

2:50.0

Treasure matched their technical daring-do with an equivalent level of sophistication and subtlety that made their games difficult to pick up casually.

2:57.0

The mechanics of a treasure creation demanded attention. They expected players to commit themselves to the experience, to master the nuances of control.

3:05.0

As a result, a treasure game often comes across as a hot mess at first glance, a dazzling explosion of visuals that dares you to try to find any joy in it.

3:14.0

Let's stick with it, and learn to appreciate the quirks that set treasures and mechanics apart from seemingly more accessible games, we'll eventually come to appreciate the profundity of the company's design.

...

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