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Bonfireside Chat: A Dark Souls and Elden Ring Podcast

[PREVIEW] Bonfireside Chat 174: Ico

Bonfireside Chat: A Dark Souls and Elden Ring Podcast

Duckfeed.tv

Video Games, Leisure

4.71.1K Ratings

🗓️ 31 January 2021

⏱️ 5 minutes

🧾️ Download transcript

Summary

This week we're doing something different, and looking in-depth at the game that inspired Hidetaka Miyazaki, the creator of Dark Souls, to get into making games. A young boy is exiled for growing horns, and he must escape from a huge abandoned castle while rescuing a strange princess from a surely miserable fate. It's a simple game that has a lot of problems, but its atmosphere and obscurity are master-class, and you can see the direct lines between this and Miyazaki's FromSoft games.

A huge thanks to Simon, who originally sponsored this episode for Watch Out for Fireballs!

Transcript

Click on a timestamp to play from that location

0:00.0

Some of our landings were desperate adventures. We are now prepared to meet the inevitable counter-attacks with power and with confidence. I'm The island bays in the sun's bright rays, distant hills were a shrouded prey.

0:44.3

My name is Gary Butterfield.

0:46.6

My name is Cole Ross.

0:48.4

And you're listening to Bonfire Side Chat.

0:50.5

It is a horned favorite.

0:52.3

Yeah.

0:52.8

And this week we are talking about Eco, which is an action-adventure game developed

0:57.4

by Team Eco and published by Sony for the PlayStation 2 in 2001.

1:03.1

Yeah, and what the?

1:04.7

Huh?

1:04.9

Why?

1:06.2

Well, it's not Souls like, you idiots?

1:08.7

You Claude.

1:10.1

This is the wrong show.

1:11.6

These guys, they just mislabeled the episode.

1:14.7

You fools.

1:15.6

Well, we are idiots.

1:17.3

However, sometimes we're idiots on purpose.

1:20.8

Do you guys say I swallow tacks?

1:22.6

No, I swallow my tongue most days.

1:26.2

It's pretty bad.

1:27.9

Yeah. Yeah.

...

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