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Triple Click

Physics, Dungeons, And Yes, More Zelda

Triple Click

Maximum Fun

Kirk Hamilton, Society & Culture, Technology, Arts, Jason Schreier, Maddy Myers, Video Games

4.51.3K Ratings

🗓️ 1 June 2023

⏱️ 65 minutes

🧾️ Download transcript

Summary

Hope you're not too sick of Zelda: Tears of the Kingdom yet, because it's all we can play. Kirk, Jason, and Maddy take another deep dive into Hyrule, talking about physics engines (and what makes them tick), dungeons, and tales from their adventures through one of this year's finest games.

Transcript

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0:00.0

Baby, there ain't no mountain high enough, ain't no valley low enough, ain't no river wide

0:09.4

enough to keep me from building a bridge over it.

0:13.4

Welcome to Triplefoot, where we bring the games to you.

0:16.1

This week we are still talking about the legend of Zelda Tears of the Kingdom, but specifically

0:20.1

the physics and building mechanics.

0:22.2

I'm going to use a long bridge to defeat Ganondorf, just bonk him right on the head with it,

0:26.2

probably.

0:28.2

I'm Maddie Myers.

0:31.2

I'm Jason Shryer.

0:32.2

And I'm Kirk Hamilton, and hello.

0:34.2

Hello.

0:35.2

It's us again.

0:36.2

We are back.

0:37.2

We are after a brief cajure in New York.

0:40.2

We are back from our respective homes.

0:43.2

That's right.

0:44.2

Thank goodness.

0:45.2

Back on a video call.

0:46.2

Back on our microphones.

0:47.2

Hundreds of miles apart from one another.

0:49.2

As it should be.

0:50.2

As it should be.

...

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