4.6 • 13.2K Ratings
🗓️ 19 February 2020
⏱️ 25 minutes
🧾️ Download transcript
Nintendo decided early on that the Nintendo 64 would be a cartridge console, instead of a CD console. But CDs are much cheaper to make and have much better graphics. Game companies are upset, and defect to Sony. In a few months time, Sony has two of the most popular game series in Japan to itself. Nintendo will now have to make its own games that are strong enough to outsell PlayStation. It’s Nintendo vs the world. They’re taking a huge gamble, and this is not a game.
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0:00.0 | Hey, prime members, you can listen to business wars at free on Amazon music. Download the app today |
0:09.7 | Nintendo's game guru Shigeru Miyamoto throws his arms up in frustration a co-worker pops his head up from the next cubicle |
0:18.9 | You okay? |
0:20.6 | Yeah, well |
0:23.1 | No, not really |
0:25.1 | The colleague isn't surprised. He's been hearing Miyamoto's groans for weeks |
0:30.1 | Miyamoto designed the hugely successful Donkey Kong and Super Mario Brothers, but now |
0:35.6 | It's 1995 and nailing this three-dimensional world of Super Mario 64 |
0:41.2 | It's tougher than he ever imagined the in-game camera again, right? |
0:45.2 | Miyamoto nods and runs a hand through his mock top hairdo. What else could it be? |
0:50.7 | The trouble was familiar to his co-worker |
0:53.2 | The Mario 64 team wants the players to feel like they're inside the game world not outside looking in |
1:00.2 | But how exactly? Well first they have the camera trail behind Mario like a drone |
1:05.7 | But that made it hard for players to judge Mario's trademark leaps |
1:10.1 | Then the camera followed directly behind Mario |
1:13.8 | But that gave players a permanent view of his backside |
1:17.4 | So they zoomed out, but then Mario looked ridiculously small |
1:23.0 | So we just tried giving the player total control over the camera's position |
1:27.7 | Well, that sounds good. What's wrong with that? |
1:30.2 | Miyamoto turns to his colleague and explains further |
1:33.4 | Controlling Mario in the camera at the same time. It's just too much |
1:37.9 | You have to constantly shuffle between playing hero and directing the camera. This isn't gonna work |
... |
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