4.8 • 687 Ratings
🗓️ 7 May 2025
⏱️ 52 minutes
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0:00.0 | Hello, Ben. |
0:02.0 | Lovely to see you again. |
0:24.6 | Hello. Welcome back to the Video Gamer podcast. How have you been the last, how long has it been since we talked two, three months? |
0:31.6 | Who knows? Time is an illusion. I've been a busy boy. So I have no idea how long it is. |
0:38.3 | Lots of chatting with people. |
0:39.3 | Lots of bringing a game into land. |
0:41.3 | You know, keep shit of trouble. |
0:42.3 | Well, I think the last time we talked was, I can't remember if it was, I think it was eight |
0:48.3 | or nine weeks before Attenfall was set to launch. |
0:51.3 | And at the time, were very very stressed. |
0:57.0 | As I imagine everyone is two months before the launch of a project they've spent years on. |
1:03.0 | That's appropriate, right? |
1:05.0 | Yeah. |
1:06.0 | I mean, I'm stressed as soon as anything I release is being made or released. |
1:11.8 | So it's just constant stress. |
1:15.1 | I was wondering, first and foremost, those, after we last talked, |
1:20.9 | what were those last couple months like for you and everyone at Rebellion working on Amphal? |
1:27.3 | Well, it's an interesting balancing act, because as you get to the absolute tail end, |
1:32.1 | you've got a big list of fine tunes and tweaks you'd like to make |
1:35.8 | and things you would adjust given the time, but then they have ripple effects. |
1:38.9 | So you want to choose carefully what you change, so they've got time to bed in and all those sorts of things. |
1:44.9 | So it's a sort of balancing act between knowing what you've got to get done, what you'd like to do. What helps is |
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