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VideoGamer Podcast

New VideoGamer Podcast #14 - The Secrets of Shadowkey

VideoGamer Podcast

VideoGamer.com

Leisure

4.8687 Ratings

🗓️ 20 June 2025

⏱️ 59 minutes

🧾️ Download transcript

Summary

The VideoGamer Podcast returns with special guest Dan Nanni, a veteran game developer with credits on Star Wars Battlefield, The Elder Scrolls, Fallout and more. From revealing the secrets of Elder Scrolls Travels: Shadowkey to discussing the launch of Lawbreakers, Nanni discusses the true struggles and successes of game development.

Transcript

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0:00.0

I'm going to be. Well, welcome to the video gamer podcast.

0:30.0

I am joined with Dan Nanny, who is a, I guess like right now you can call yourself

0:36.5

a veteran game developer, right?

0:38.4

I guess so about this point. What is it? 25 years into it? What do you think is the like

0:45.3

barometer that like when do you go from game developer to veteran game developer? Because isn't

0:50.2

the average for like a game developer lasts like six, seven years in the industry?

0:55.1

Well, I was going to say, like, no one when I first started, you know, when I was in college,

0:59.2

I wound up finding an instructor who had worked in the video game industry.

1:02.1

I latched onto him so hard because he was the only person I had that had actual experience.

1:07.9

And he was telling me at that point, look, if you can make it beyond five years,

1:11.7

you're considered like a veteran at this point, right? And it quickly became knowledge. Like when my first

1:18.0

paid industry job, within a year, I was one of the oldest, I was, I started out as an artist at that

1:25.1

company. And I had been there perhaps the longest after a year.

1:29.3

I was only like, I don't know, 22, 23 years old at that point.

1:34.6

So it was weird to be like, oh, this is the person you go to to ask questions to because he's been here longest and has the most knowledge.

1:40.6

And I'm sitting here like, I don't know what I'm doing still.

1:43.5

I guess that that kind

1:44.9

of like that turnover rate kind of slows down now that as an industry, instead of taking

1:50.3

like a year to two years to make a game, it takes about seven to eight years to make a game.

1:54.6

Or like four to eight. Back then it was also a lot of like one year turnaround. When we turnaround. When I first joined the industry, one year was common.

2:04.7

Every year you would drop something, drop something, drop something.

2:08.5

But, you know, the games have gotten bigger and more elaborate.

...

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