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Tech Brew Ride Home

Mon. 02/04 - Why CAPTCHA's Have Gotten So Difficult

Tech Brew Ride Home

Amalgamated Internets, LLC

Tech News, Technology, News

4.71K Ratings

🗓️ 4 February 2019

⏱️ 20 minutes

🧾️ Download transcript

Summary

Soon you can play Xbox live everywhere, Google unveils Live Transcribe, Slack files to go public, the most crypto story ever and why CAPTCHA’s have gotten so difficult. Sponsors: QCon.ai - Save $75 with code: QCONAI2019 Metalab.co Links: Microsoft wants to bring Xbox Live cross-platform gaming to Android, iOS, Nintendo Switch, and more (WindowsCentral) Slack confidentially files to go public (CNBC) Crypto Exchange Says It Can't Repay $190 Million to Clients After Founder Dies With Only Password (Gizmodo) Locast, a Free App Streaming Network TV, Would Love to Get Sued (NYTimes) MacBook keyboard failures could end with introduction of glass panel keyboards (AppleInsider) WHY CAPTCHAS HAVE GOTTEN SO DIFFICULT (The Verge) Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:00.0

Welcome to the Tech Meme Ride Home for Monday, February 4th, 2019. I'm Brian McCullough.

0:09.0

Today, soon you'll be able to play Xbox Live everywhere.

0:13.0

Google Unveales live transcribe,

0:15.0

Slack files to go public,

0:17.0

the most crypto story possibly ever,

0:19.0

and why captchas have gotten so difficult lately. Here's what you missed today in the world of

0:25.0

tech.

0:28.0

According to Windows Central at GDC 2019 Microsoft is going to announce an Xbox Live

0:36.8

SDK which will enable cross-platform gaming play on iOS, on Android, on the Nintendo switch, and of course on Xbox and Windows

0:46.4

PCs.

0:48.0

So gaming on whatever devices at hand, this would be that.

0:52.6

Quote, Microsoft already has a few games with Xbox Live support across mobile devices,

0:57.8

most notably via Minecraft, which requires an Xbox Live login on Android, iOS, and Nintendo Switch.

1:04.4

Until now, Microsoft reserved Xbox Live support on those platforms for its own games.

1:10.0

But now, Microsoft is aiming to bring Xbox Live cross-platform play to even more titles.

1:15.8

Developers will be able to bake cross-platform Xbox Live achievements, social systems, and

1:20.6

multiplayer into games built for mobile devices and Nintendo Switch as part of its division-wide effort to grow Xbox lives user base."

1:29.0

End quote.

1:30.0

So this touches on a couple of our long running narratives aside from the

1:35.7

gaming everywhere narrative gaming on the device at hand narrative this also

1:40.4

touches on the sweet sweet subscription revenue narrative but also This also

1:44.7

think of the sweet-sweet subscription revenue narrative, but also think of the narrative about how much

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