Mon. 02/04 - Why CAPTCHA's Have Gotten So Difficult
Tech Brew Ride Home
Amalgamated Internets, LLC
4.7 • 1K Ratings
🗓️ 4 February 2019
⏱️ 20 minutes
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Transcript
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| 0:00.0 | Welcome to the Tech Meme Ride Home for Monday, February 4th, 2019. I'm Brian McCullough. |
| 0:09.0 | Today, soon you'll be able to play Xbox Live everywhere. |
| 0:13.0 | Google Unveales live transcribe, |
| 0:15.0 | Slack files to go public, |
| 0:17.0 | the most crypto story possibly ever, |
| 0:19.0 | and why captchas have gotten so difficult lately. Here's what you missed today in the world of |
| 0:25.0 | tech. |
| 0:28.0 | According to Windows Central at GDC 2019 Microsoft is going to announce an Xbox Live |
| 0:36.8 | SDK which will enable cross-platform gaming play on iOS, on Android, on the Nintendo switch, and of course on Xbox and Windows |
| 0:46.4 | PCs. |
| 0:48.0 | So gaming on whatever devices at hand, this would be that. |
| 0:52.6 | Quote, Microsoft already has a few games with Xbox Live support across mobile devices, |
| 0:57.8 | most notably via Minecraft, which requires an Xbox Live login on Android, iOS, and Nintendo Switch. |
| 1:04.4 | Until now, Microsoft reserved Xbox Live support on those platforms for its own games. |
| 1:10.0 | But now, Microsoft is aiming to bring Xbox Live cross-platform play to even more titles. |
| 1:15.8 | Developers will be able to bake cross-platform Xbox Live achievements, social systems, and |
| 1:20.6 | multiplayer into games built for mobile devices and Nintendo Switch as part of its division-wide effort to grow Xbox lives user base." |
| 1:29.0 | End quote. |
| 1:30.0 | So this touches on a couple of our long running narratives aside from the |
| 1:35.7 | gaming everywhere narrative gaming on the device at hand narrative this also |
| 1:40.4 | touches on the sweet sweet subscription revenue narrative but also This also |
| 1:44.7 | think of the sweet-sweet subscription revenue narrative, but also think of the narrative about how much |
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