Kalin Stoyanchev – Head Of Blockchain And Product Lead For Otoy – GPU-Based Software Solutions For Content Creation.
Finding Genius Podcast
Richard Jacobs
4.4 • 1K Ratings
🗓️ 14 June 2018
⏱️ 21 minutes
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| 0:00.0 | Welcome to Almost Here, Round the Corner of Future Technology Podcasts with Richard Jacobs. |
| 0:07.6 | Future Technologies are always to transform our lives for better or worse or the focus of this podcast. |
| 0:13.2 | Almost here means these technologies are now here and starting to be used. |
| 0:17.8 | We're just around the corner, from Bitcoin to artificial intelligence, 3D printing, |
| 0:22.7 | blockchain, virtual reality, and more. |
| 0:27.2 | Hello, everyone, and welcome to Future Tech Podcast. |
| 0:30.6 | I'm your host, Juliet Lamar, and we have with us today, Kauilin Stoyanchev. |
| 0:35.2 | He is the head of blockchain and product lead at Otoi. Welcome, Kailin. |
| 0:40.7 | Thank you so much. It's a pleasure to be here. Thanks. So why don't we just kick us off? You've got a lot going on at Otoi. Give us an overview of this company. |
| 0:50.1 | Yeah, absolutely. I mean, you know, Otoe's been around almost a decade now. Basically, pioneering the way that users and content creators view and generate digital assets. |
| 1:00.0 | You know, back in the day, what I always like to do is like a prep for people who don't know what we do is, you know, everything that you see visually in movies, you know, television, |
| 1:12.8 | and video games, it's all rendered. Now, the power which you use to render this can either |
| 1:17.4 | come from something called the CPU or something called the GPU. Traditionally in the past, |
| 1:23.1 | everything was made through the CPU, which only has a few cores of processing power. |
| 1:28.9 | But Jules, our co-founder and CEO, decided a while ago to just go ahead and make everything on |
| 1:36.3 | GPUs. |
| 1:37.1 | And this is a much faster process. |
| 1:39.2 | You get much more efficient processing power, especially when it comes to, you know, |
| 1:43.7 | different sort of realism |
| 1:45.9 | effects and making sure that everything looks and, you know, feels it is almost as if you're |
| 1:52.1 | in there in real life. And obviously, as you're talking about a visual medium, you get to the |
| 1:56.8 | point where people just want higher and higher quality. I mean, I remember back in the day we were talking about 1080P and now we're talking about 4K and beyond. |
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