meta_pixel
Tapesearch Logo
Log in
The Psychology Podcast

Jane McGonigal || Playing Games with the Future

The Psychology Podcast

iHeartPodcasts

Science, Social Sciences

4.42K Ratings

🗓️ 24 March 2022

⏱️ 58 minutes

🧾️ Download transcript

Summary

Today we welcome Jane McGonigal. She is a world-renowned game designer who challenges players to tackle real-world problems such as poverty, depression, and climate change through collaboration. Jane is also a future forecaster, serving as the current Director of Games Research & Development at the Institute for the Future. Her games and forecasting work have been featured in The New York Times, Wired, The Economist, CNN, NPR and more. As a two-time New York Times bestselling author, she has recently published her third book called Imaginable. 

In this episode, I talk to Jane McGonigal about the intersection of gaming and future forecasting. Jane asserts that games are not just for escapist entertainment; they could also be used to help prepare us for what’s to come. Imagining fictional simulations can inspire us to make present changes which can influence our personal and collective futures for the better. We also touch on the topics of creativity, psychotherapy, forecasting, hope, and tech. 

Website: janemcgonigal.com

Twitter: @avantgame

 

Topics

02:08 Futurist game design

05:44 Imagination and the psychological safety of games

09:17 Forecasting and psychotherapy 

15:54 Urgent optimism

21:10 Predicting the COVID-19 pandemic in 2010

23:52 Can we predict our own futures?

27:50 Affective vs behavioral forecasting

34:05 The Institute for the Future

36:52 Future scenarios change present behavior

41:41 The perils and promise of facial recognition

47:24 Assessment and benefits of futurist imagination

52:45 The need for more longitudinal studies 

See omnystudio.com/listener for privacy information.

See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

you can play with a future scenario and it can change your behavior today

0:04.3

and in ways that support your health and happiness.

0:07.0

And so it's like this weird, you know, we're thinking about the future,

0:10.8

we're changing our behavior today and it's like it's almost like the time space

0:15.9

continuum is collapsing a little bit in our minds.

0:25.6

Hello and welcome to the Psychology podcast.

0:28.1

Today we welcome Jane McGonagall.

0:30.6

Jane is a world-renowned game designer who challenges players to tackle real-world

0:34.8

problems such as poverty, depression, and climate change through collaboration.

0:39.1

Jane is also a future forecaster serving as the current director of games research

0:43.6

and development at the Institute for the Future.

0:45.6

Her games and forecasting work has been featured in the New York Times,

0:48.9

Wired, the Economist, CNN, NPR, and more.

0:52.7

As a two-time New York Times bestselling author,

0:55.2

she has recently published her third book called Imaginable.

0:58.8

In this episode, I talked to Jane about the intersection of gaming and future forecasting.

1:03.4

Jane asserts that games are not just for escapeous entertainment.

1:06.9

They can also be used to help prepare us for what's to come.

1:09.6

Imagining fictional simulations can inspire us to make present changes

1:13.7

which can influence our personal and collective futures for the better.

1:17.1

We also touch on the topics of creativity, psychotherapy, forecasting, hope, and tech.

1:22.7

It's with my great delight to now bring you Jane McConaugal.

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from iHeartPodcasts, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of iHeartPodcasts and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.