IGN UK Podcast #160: Curiosity Killed the App
IGN UK Podcast
IGN
4.6 • 1.5K Ratings
🗓️ 11 November 2012
⏱️ 55 minutes
🧾️ Download transcript
Summary
Transcript
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| 0:00.0 | Hello and Kesser you return to the Igen UK podcast I am Alex and this week I'm |
| 0:09.0 | joined by Richard Bear Park. |
| 0:11.0 | Hello Daniel Cooper. |
| 0:13.0 | Hello. And Kazaa, you return to the Igen UK podcast after quite a long while. |
| 0:17.0 | An absence of time. |
| 0:19.0 | Where the heck have you been? |
| 0:20.0 | I've been just at home control of all the comings, to where it's to be honest. No, I've been just at home, with all the coming to work to be honest. |
| 0:23.4 | That's fair enough. No, I've been away. I went to meet Mowo last week. |
| 0:26.0 | It was brilliant. Let's talk about that later. But you've been hiding in a hotel. |
| 0:30.4 | Oh yeah, I was reviewing a man from Italy Italy. Yeah that's very true not Etsio |
| 0:35.1 | auditory. Oh no. Mariah. Yeah I got I got basically taken away and locked up in a |
| 0:39.6 | room for four days to review Assassin's Creed 3, which was not... |
| 0:43.1 | And you barely scratched the surface in that time? |
| 0:45.4 | Yeah, well, I've got about 20 hours in and didn't finish it and was just spending a lot of time |
| 0:50.2 | immersing myself in it. |
| 0:51.2 | But it's not actually anything like as much fun as it sounds to be |
| 0:53.4 | locked in a video game with nothing else to do in a windowless room not locked in a video |
| 0:57.2 | game it felt like I was locked in the video game actually because there was only one |
| 1:01.1 | tiny little window and it was really far up my wall it felt a bit like I was in review a prison |
| 1:05.2 | Like how far up a wall can a window be? If the wall's like as high as this is right as a normal room |
| 1:11.0 | Like in a like in a? Like in a pub bathroom. |
| 1:14.0 | You're in a bathroom? |
... |
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