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🗓️ 15 February 2023
⏱️ 9 minutes
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0:00.0 | Thank you for downloading the witness history podcast with me, Kurt Brooks. |
0:10.0 | Today I'm taking you back to 1996, when the release of a new video game would launch |
0:15.0 | one of the highest grossing media franchises of all time. |
0:19.0 | I've been speaking to developer Akehito Tomisawa about the release of Pokemon. |
0:25.0 | It was unpredictable. |
0:29.0 | It was unpredictable. |
0:30.0 | I never expected it to be so popular around the world. |
0:33.0 | I thought it might be released outside Japan, but I didn't expect it to be a worldwide hit. |
0:41.0 | On the 27th of February 1996, Pocket Monsters Red and Pocket Monsters Green were released in Japan |
0:47.0 | on Nintendo's Game Boy console. |
0:50.0 | Led by creators Satoshi Tejiri's childhood hobby of collecting insects, players were tasked |
0:55.0 | with collecting a variety of creatures, training them, and then do battle against other trainers. |
1:00.0 | These creatures were called Pocket Monsters. |
1:03.0 | Over time, the words Pocket and Monsters were combined to what we refer to them today as Pokemon. |
1:10.0 | But in those early days, the project went by a different name. |
1:21.0 | The first time I heard about Pokemon was when I was working for Game Freak. |
1:28.0 | The president of the company showed me a presentation that he made for the games. |
1:32.0 | At the time, it wasn't called Pocket Monsters. It was called Capture Monsters. |
1:37.0 | The first time I saw it, I thought, wow, this is going to sell a lot of copies. |
1:41.0 | I thought this because the players needed two Game Boy consoles and a link cable |
1:46.0 | to exchange the monsters with their friends. So I thought, it's going to make a lot of money. |
1:53.0 | The Game Boy had been out for a while by now though, haven't it? |
... |
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