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Business Daily

How virtual reality is changing healthcare

Business Daily

BBC

Business

4.4816 Ratings

🗓️ 19 July 2022

⏱️ 19 minutes

🧾️ Download transcript

Summary

By 2024, virtual reality is expected to reach a value of $1.2bn in the healthcare sector alone – and it’s already seeing adoption in major public healthcare bodies like the UK’s National Health Service. But many private businesses are the ones leading the change and working closely with hospitals, universities and pharmaceutical giants.

We speak three businesses in three different parts of the world to find out what they’re doing to change healthcare. We hear from Matthew Wordley, CEO of the Wales-based company Rescape Innovation, Vini Gusmao, who leads the Brazillian company Medroom, and also speak to Kensuke Joji, CEO of Jolly Good VR, based in Japan.

Producer / presenter: Rory Claydon Image: A woman wearing a VR headset and face mask; Credit: BBC

Transcript

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0:00.0

A bomb, whose creation would tip the scales of global power.

0:05.2

A nuclear physicist who sought to redress the balance.

0:10.4

The bomb, a podcast from the BBC World Service.

0:14.4

Season two, available now.

0:29.0

I'm Rory Claydon, and today on Business Daily, I'll be exploring how businesses in Wales, Brazil and Japan are aiming to transform healthcare and medical training using virtual reality

0:36.0

technology. I'll be finding out just what this tech

0:38.9

can do for patients, doctors and nurses, and also find out why they're all expecting VR to grow

0:44.1

rapidly over the next decade. So VR is gaining attention as an alternative service and is growing

0:51.4

explosively. Virtual reality is growing rapidly for consumers,

0:55.6

but many businesses have also seen a strong potential for it to be used in the healthcare sector.

1:00.0

And in this sector alone, VR is expected to reach a value of $1.2 billion, or £900 million,

1:06.3

by 2024.

1:08.5

Here in the UK, it's been adopted across many National Health Service trusts and

1:12.5

care homes to treat a number of different conditions. I spoke to Sarah Hill, who needs full-time

1:17.8

care following a brain injury. With her carer, Pamela Hicken, who is based in northwest England,

1:23.8

in the city of Preston, she uses VR to manage her pain for immersive experiences,

1:28.5

where she wears a VR headset and headphones to visualise and hear a range of virtual

1:32.6

environments, such as being in a deep ocean or floating in space.

1:39.9

So I've got a high-prosite brain injury. I'm also diabetic, so that played a big part in it as well.

1:45.8

I'm in the care home because I need support with that.

1:49.7

And they've got a lot of underlying health issues as well.

1:53.4

I was lucky to survive, really.

...

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