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Kotaku Splitscreen

GDC 2018: Making Stealth Games, with Nels Anderson and Lyndsey Gallant

Kotaku Splitscreen

Kotaku

Leisure, News, Tech News, Video Games

4.6849 Ratings

🗓️ 24 March 2018

⏱️ 34 minutes

🧾️ Download transcript

Summary

In San Francisco (still) for the Game Developers Conference, Jason and Kirk met with Caledonia creative director Nels Anderson and art director Lyndsey Gallant to talk about how they started working together, Nels' terrific stealth game Mark of the Ninja, how art design works, and what people get wrong about UI.  See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

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0:00.0

Welcome back to Kutaku Split Screen.

0:04.0

Still at GDC in San Francisco.

0:06.0

My name is Kirk Hamilton, and I am joined by Jason Schreier.

0:09.5

Hello, Kirk.

0:10.8

Hello, Jason.

0:11.5

Nice to see you.

0:12.2

We have two guests in the room with us today.

0:14.9

One of them is Nels Anderson, creative director at Caldonia.

0:17.6

Hey, Nels.

0:18.2

Hey, buddy.

0:18.6

How are you?

0:19.0

I'm good.

0:19.5

How are you doing?

0:20.0

Great.

0:20.5

Awesome. Did you know that there's a Nells Anderson who was an early American sociologist who studied

0:24.7

hobos, urban culture, and work culture? Oh, I'm intimately familiar. I can tell Jason has a

0:29.3

wicket-d-d-d-page open right now. There's a library at the University of New Brunswick named after that, Nils Anderson. Good stuff. That's very exciting. Our other guest is Lindsay Galant, art director at Caledonia.

0:38.5

Hi, Lindsay.

0:39.0

Hey, how's it going?

0:39.8

Oh, it's going great.

0:40.7

Welcome to split screen.

0:41.9

Yeah.

...

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