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Game Scoop!

Game Scoop Episode 620

Game Scoop!

IGN

Leisure, Video Games, Games

4.74.7K Ratings

🗓️ 9 April 2021

⏱️ 77 minutes

🧾️ Download transcript

Summary

Welcome back to Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing topics like EA's plans to possible adjust your game difficulty automatically, the return of E3, Yakuza games, and more. And, of course, they play Video Game 20 Questions. The music in this episode is from The Guardian Legend on NES. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

What's up everybody welcome to IJN Game Scoop I'm your host Damon Hatfield

0:09.2

Joining me this week is Tina Meeney. Hi everybody. Sam Clayborn. I've been thinking about what to say at the head of Game Scoop for like five years

0:16.2

And I like what our producer just said let's roll

0:19.3

And Justin Davis scoop

0:22.3

And we've got a great show for you this week. We are going to discuss the return of E3 E3 the white

0:28.6

Maybe it's called it's back to the same

0:31.5

We're gonna flip through IME3 as it was intended to be

0:36.1

We're gonna flip through a 1998 issue of PlayStation magazine. I'm not sure which month I picked but I'll

0:43.0

We'll look at that when we get to it hold your horses everybody, but first

0:47.8

How would everybody feel if you were playing an EA published game and EA was just deciding

0:54.3

How difficult your game should be for you and they're making all those adjustments behind the scenes

1:00.2

EA has patented an adaptive difficulty system that will adjust the difficulty to hopefully keep you playing

1:06.6

Longer the system. This is from a patent the system can't quote review historical user activity data

1:13.0

With respect to one or more video games to generate a game retention prediction model

1:19.1

This model is then used to predict how long the user is expected to play for

1:22.9

Using this prediction the dynamic difficulty system can calibrate the challenge to make sure you play for that duration

1:30.5

It's a little unclear to me. Do you guys this is sound like they're going to like make it the game easier to keep you playing longer?

1:37.3

Or they think you're getting bored with that? I thought they're like make them fight the boss nine times

1:42.5

But that's like a nine times first that wouldn't keep me playing though

1:45.8

Yeah, that's how I interpreted it to that it would it would extend like let's say there's a level and you blast through it

1:53.5

So clearly or very adapt skilled player and the next equivalent level they make it more difficult so that it takes longer for you to get through that chapter

2:01.5

That's how I interpreted it, but yeah, Damon you're right like it's very unclear in general

...

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