Game Scoop Episode 620
Game Scoop!
IGN
4.7 • 4.7K Ratings
🗓️ 9 April 2021
⏱️ 77 minutes
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| 0:00.0 | What's up everybody welcome to IJN Game Scoop I'm your host Damon Hatfield |
| 0:09.2 | Joining me this week is Tina Meeney. Hi everybody. Sam Clayborn. I've been thinking about what to say at the head of Game Scoop for like five years |
| 0:16.2 | And I like what our producer just said let's roll |
| 0:19.3 | And Justin Davis scoop |
| 0:22.3 | And we've got a great show for you this week. We are going to discuss the return of E3 E3 the white |
| 0:28.6 | Maybe it's called it's back to the same |
| 0:31.5 | We're gonna flip through IME3 as it was intended to be |
| 0:36.1 | We're gonna flip through a 1998 issue of PlayStation magazine. I'm not sure which month I picked but I'll |
| 0:43.0 | We'll look at that when we get to it hold your horses everybody, but first |
| 0:47.8 | How would everybody feel if you were playing an EA published game and EA was just deciding |
| 0:54.3 | How difficult your game should be for you and they're making all those adjustments behind the scenes |
| 1:00.2 | EA has patented an adaptive difficulty system that will adjust the difficulty to hopefully keep you playing |
| 1:06.6 | Longer the system. This is from a patent the system can't quote review historical user activity data |
| 1:13.0 | With respect to one or more video games to generate a game retention prediction model |
| 1:19.1 | This model is then used to predict how long the user is expected to play for |
| 1:22.9 | Using this prediction the dynamic difficulty system can calibrate the challenge to make sure you play for that duration |
| 1:30.5 | It's a little unclear to me. Do you guys this is sound like they're going to like make it the game easier to keep you playing longer? |
| 1:37.3 | Or they think you're getting bored with that? I thought they're like make them fight the boss nine times |
| 1:42.5 | But that's like a nine times first that wouldn't keep me playing though |
| 1:45.8 | Yeah, that's how I interpreted it to that it would it would extend like let's say there's a level and you blast through it |
| 1:53.5 | So clearly or very adapt skilled player and the next equivalent level they make it more difficult so that it takes longer for you to get through that chapter |
| 2:01.5 | That's how I interpreted it, but yeah, Damon you're right like it's very unclear in general |
... |
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