Game Scoop Episode 619
Game Scoop!
IGN
4.7 • 4.7K Ratings
🗓️ 2 April 2021
⏱️ 72 minutes
🧾️ Download transcript
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| 0:00.0 | What's up everybody welcome to Ijin GameSoup. I'm your host Damon Hadfield. Joining me this week is Tina Meeney. |
| 0:15.3 | Hi everybody. Sam Clayborn. Everyone. And joining us this week very special guest Michael Swame. |
| 0:21.2 | Swame scoop. He who you may recognize as an audience member in a Dave Chappelle special. |
| 0:28.0 | I'm not sure which one. You'll see him in there. I'm wondering when that would come up. |
| 0:32.3 | That's true. I'm in there. I was heavily featured like you're being talked to. |
| 0:36.5 | Oh yeah. I'm one of the no not talk to but I'm one of the big punchline happens and they |
| 0:41.9 | smash to me to be like that was very funny. See this guy's laughing. I have like a I guess you |
| 0:49.4 | would call it a fear of being a person in the audience that the comedian talks to so much so |
| 0:56.6 | that it actually affects where I sit and it actually affects how much I poke the people next to me |
| 1:02.2 | not to engage. Don't don't you gotta sit way in the back. But do you have the same role for |
| 1:11.0 | magicians because I always want a magician to I would never go to a magician. No. Wow. |
| 1:16.5 | Magic shows. Oh you call them. Yeah. I'm going to be sure you clearly are not in there. You don't know what they're called. |
| 1:21.9 | Oh, Wizards Grimoire. Well, we've got a great show for you this week. We're going to talk about |
| 1:29.8 | what we've been playing which for me is a lot of several little smaller games. I know the world |
| 1:35.9 | is waiting to hear what I think about Godzilla versus Kong. We'll get to that a little bit later on. |
| 1:41.4 | But first back in the news back at it again is Cyberpunk CD Projekt Red and the Witcher series. |
| 1:49.0 | Apparently CD Projekt plans to simultaneously develop future AAA Cyberpunk and Witcher games |
| 1:55.9 | starting in 2022. Got some details on how they plan to do this. They're going to adjust the |
| 2:01.0 | capabilities of CD Projekt's internal game engine to allow features like NPC routines and player |
| 2:06.8 | character control to be adapted in multiple games at once. I quote from their CTO whose name is |
| 2:13.7 | unpronounceable says we want to be sure that we can work with two global brands at the same time |
| 2:18.9 | while ensuring top quality of our products. But given the quality that Cyberpunk 2077 arrived in, |
... |
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