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Forge the Narrative - Warhammer 40k Podcast

FTN Episode 209 – Is Smite Too Strong?!

Forge the Narrative - Warhammer 40k Podcast

The FTN Crew

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4.8555 Ratings

🗓️ 6 October 2017

⏱️ 105 minutes

🧾️ Download transcript

Summary

We pick up where we left off with the Astra Militarum coverage this week by discussing a couple of interesting Relics and going over the new psychic powers.  In the … Read More

Transcript

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0:00.0

Get ready. It's time to Forge the Narrative.

0:15.0

Hey everybody, welcome Forge the Narrative. If you join us on YouTube, thanks a lot for watching.

0:19.0

We're going to be talking about more AstromoMx and some upcoming events all around the United States. My name

0:26.0

is Paul Murphy, your host. We have a Bell and Lost Souls podcast. I'm joined tonight by Chris

0:29.4

Morgan and Ricky Addington. Hey, guys. Round two. And Andrew Whitaker. I have a word limit.

0:35.5

What's up, guys? I love it.

0:39.7

We mentioned on the last show that we're going to be talking about the Astromilitarum and their psychic powers and some of the stratagems.

0:49.0

And if you guys are watching us on YouTube, you know, I just released a video talking about what is quickly,

0:54.6

quickly becoming one of my favorite tanks, the devil dog.

0:58.2

Woof. Well, the devil dog's pretty good. It's on the hellhound chassis. It has 11 wounds,

1:03.9

toughness seven, three plus armor save, but the devil dog has a 24 inch melta gun.

1:10.1

That's Assault D3. No now is that like the standard melta the strength

1:15.7

8 apu minus 4 d6 damage rolled uh 2d6 take the highest if you're within 12 yeah yes okay so it's not like

1:24.1

uh extra fancy strength 9 or strength 10 melta it's not, it's extra fancying the fact that it's assault D3, meaning technically, I think correct me if I'm wrong guys, but you can advance and then shoot if you wanted to.

1:37.1

That's correct. Yeah, you would just take the penalty to your ballistic skill.

1:40.8

So your BS4 plus, but if you, it has a 12 inch move, so it's got an effective

1:46.1

threat range of the, of the business end of being 24 inches of the non-business, the non-double

1:52.6

damage roll or certain shifts, they double damage roll damage take the highest of 36 inches.

1:57.6

How many points? Base points 73, and then the Melt a cannon is 20 points. So 93 plus the heavy boulter. So 93 plus 8. What is that? 101. 101 points. Yeah, but don't forget, we're going to put another multi-melta on that, right, instead of the heavy boulter? You could put another multi-melta on the hull, yes. Seems not the worst.

2:18.2

Let's go tank hunting with this thing.

2:20.1

Well, it's not even tank hunting is that the fact that if, let's say your catachins, for instance,

2:24.9

and you get to re-roll that D6, I mean, for the number of shots,

...

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