4.4 • 1K Ratings
🗓️ 8 May 2018
⏱️ 26 minutes
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0:00.0 | This is Exchanges of Goldman Sachs, where we discuss developments currently shaping markets, industries, |
0:14.4 | and the global economy. |
0:15.8 | I'm Jake Stewart, Global Head of Corporate Communications here at the firm. |
0:19.2 | Today we're talking about e-sports and the remarkable growth of professional video gaming and the ecosystem |
0:25.1 | around it. |
0:26.1 | We're joined by Ryan Nolan, Global Head of Digital Gaming in Goldman's Investment Bank, as well as |
0:30.2 | his colleague, Moritz-Bayer, who's here because he has an interesting |
0:33.4 | personal connection to e-sports and also works in the field. We'll hear more on that later. |
0:37.3 | Ryan and Moritz, welcome to the program. Thank you. Thank you. |
0:40.5 | Thank you. Let's start with a quick overview of the landscape the whole digital gaming sector Ryan you've said it's experiencing a renaissance |
0:46.4 | What are the key growth drivers and where do e-sports fit into the landscape? |
0:49.7 | It's interesting right now because we're seen as much interest in the landscape as we've seen in the last five years. |
0:56.4 | I think there's a couple reasons. |
0:57.4 | First off, we really are at a point of convergence between media and technology where everyone is essentially a media company, |
1:05.4 | fighting for eyeballs, fighting for time spent, and interactive media or gaming is a very |
1:11.0 | compelling and engaging component of our time spent on mobile at home etc. |
1:16.0 | The second category is really the content itself has become even more engaging. |
1:21.0 | That's because of processing capabilities, that's the bandwidth of the |
1:23.8 | network, and I think that publishers in general have really been able to tweak the recipe to |
1:28.3 | deeper, engage their end users. And as you think about the third level of that, it turns into something that is very exciting to just watch as a spectator, which leads us to the topic that we're here to talk about, which is e-sports and having for the first time really people just enjoying watching digital |
1:44.8 | gaming as a past time. |
1:47.0 | e-sports has greater viewership than many traditional sports. I still think a lot of |
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